Received: with LISTAR (v1.0.0; list gopher); Thu, 03 Jan 2002 21:07:34 -0500 (EST) Return-Path: Delivered-To: gopher@complete.org Received: from mirth.inuus.com (unknown [209.0.105.71]) by pi.glockenspiel.complete.org (Postfix) with ESMTP id 508873B814 for ; Thu, 3 Jan 2002 21:07:33 -0500 (EST) Received: (from lindner@localhost) by mirth.inuus.com (8.11.6/8.11.6) id g04237b08228; Thu, 3 Jan 2002 18:03:07 -0800 Date: Thu, 3 Jan 2002 18:03:07 -0800 From: Paul Lindner To: "Mark P . McCahill" Cc: lindner@inuus.com, gopher@complete.org, mpm@umn.edu Subject: [gopher] Re: gophervr? Message-ID: <20020103180307.H6945@inuus.com> Mail-Followup-To: "Mark P . McCahill" , gopher@complete.org, mpm@umn.edu References: <20011220114023.C22932@inuus.com> <20011220135620.C1380@slamhound.micro.umn.edu> Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20011220135620.C1380@slamhound.micro.umn.edu>; from mpm@boombox.micro.umn.edu on Thu, Dec 20, 2001 at 01:56:20PM -0600 Content-Transfer-Encoding: 8bit X-archive-position: 256 X-listar-version: Listar v1.0.0 Sender: gopher-bounce@complete.org Errors-to: gopher-bounce@complete.org X-original-sender: lindner@inuus.com Precedence: bulk Reply-to: gopher@complete.org List-help: List-unsubscribe: List-software: Listar version 1.0.0 X-List-ID: Gopher List-subscribe: List-owner: List-post: List-archive: X-list: gopher On Thu, Dec 20, 2001 at 01:56:20PM -0600, Mark McCahill wrote: > > > > I suspect that no-one will object to my committing it to cvs for > > others to see (it contains no proprietary code). > > > > No problem from me Still waiting for write access :) > There was some hackage I did to the VOGL graphics engine so that > it does BSP (binary space partition) hidden surface removal, > so hopefully you have both the modified VOGL library and the > GopherVR code. If you don't I have them around here somewhere... > On the other hand, there may be fast enough GL libraries (and > computers) that the hacked VOGL is not necessary now. I suspect that this is the case. Plus you get the benefits of h/w acceleration. > What do you have it compiling under? (a completely out of the loop > mpm asks) Actually nothing yet.. It doesn't look too bad though.. I will probably migrate the entire thing over to automake/autoconf/libtool which will make life much easier.. > > I've just orderd the new O'Reilly book "Physics for Game Developers", > > so I might be playing with that code base in the near future.. > > > > to make the 'bounce' seem right when you jump thrrough a scene > we ended up going for 1/3 of earth normal gravity. It gave the > whole things a more 'un-earthly' feel. Plus don't forget the incredible hulk birds-eye view jump command.. I always liked that one :) -- Paul Lindner lindner@inuus.com ||||| | | | | | | | | | mod_perl Developer's Cookbook http://www.modperlcookbook.org Human Rights Declaration http://www.unhchr.ch/udhr/index.htm