Text File

Newsgroups: rec.games.video.arcade From: musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch) Subject: The Killer List of Video Games Message-ID: <musjndx.723489130@gsusgi1.gsu.edu> Organization: Georgia State University Date: Fri, 4 Dec 1992 17:12:10 GMT Lines: 806

(NOTE: This contains 3 parts plus a supplement, in 1 file.)

[---------------------------------------------------------------------------] [ Coin-Ops-A-Poppin' ] [ The Killer List of Video Games ] [ ] [ A - I ] [ ] [ December 1992 ] [ ] [ Original list compiled by Mike Hughey with extensive mods by Jeff Hansen. ] [ ] [ Converted to Appleworks Database and enlarged with help from USENET ] [ folks by Jonathan Deitch (jdeitch@gisatl.fidonet.org) ] [ ] [ Please send all additions, comments, corrections, and suggestions to the ] [ above address (jdeitch@gisatl.fidonet.org). Thanks. ] [---------------------------------------------------------------------------]

All-American Football {Leland '89, 4P} 1 '88 Games {Konami '88, 2P} Track and Field ripoff. 10-Yard Fight {Taito<Irem} Football game. 1942 {Capcom '84} Airplane flying game, similar to Xevious. Might be by Romstar ... 1943: The Battle of Midway {Capcom '87, 2P} This game is very much like 1942. Different special weapons and powerups as well as defensive weapons. Each level consists of two parts : In the 1st part you fly high in the air against "normal" targets (planes), while in the 2nd part you fight against several specific targets (like large ships ...). 720 {Atari, 3D} Skateboarding game. Speech: "Skate or DIE!" Action Fighter {Sega} Similar to Spy Hunter. Motorcycle/car combo. Adventures of Robby Roto {Midway (I think)} Weird-looking critter shot foes in a fantasy setting. Quite limited distribution. Probably a reason for that. Aeroboto {Williams} Man/robot who can fly. AfterBurner {Sega '87, 3D} Cockpit. Jet flight simulator. Steering yoke shakes violently during crash! AfterBurner II {Sega '89, 3D} Sequel to AfterBurner Air Busters {Namco} Little seen side scrolling shooter. Air Duel {Fabtek '91} Airwolf {Hokkadio/United Amusement '87} This is a side-view game where you control a helicopter. Probably based on the helo from the t.v. show. Ajax {Konami} This is (mostly) a vertically-scrolling shooter with bosses at the ends of each level (sometimes in the middle as well). The levels are varied. Power-ups change weapons and increase firepower, 'Missile' does much damage. Your ship tends to change a bit as you proceed. A Multi-Perspective Shooter. Aladdin {Atari} Storybook game; spell out letters "ALADDIN" to go to next screen. Alcon {Taito} Vertical shoot-em-up. Get powerups. Xevious was more fun. Alien Syndrome {Sega, 2P} Shoot-em-up with top-view pseudo-3D graphics. Pick up kids. Aliens {Konami '90, 2P} Loosely based on the movie. As Ripley, try to kill the Alien Queen. One of the loudest games at the arcade. Speech : "ALIENS !!!" Alley Master {Cinematronics} Alpha Mission {SNK} Contruct-your-ship game. Alpine Ski {Taito} Actual skis with some cabinets. Altered Beast {Sega '88} Big, fancy graphics - save the princess from the evil Neff while battling alien creatures. Ameri-Dart {Ameri '89} American Football {Tecmo '87} Amidar {Stern<Konami} Paint boxes in grid while avoiding four or five enemies a'la Pac-Man. Anti-Aircraft {Atari} Apache 3 {Tatsumi} Similar to Thunderblade. APB {Atari} Hand out speeding tickets, pull over reckless drivers, etc. Speech: "Sure could use a donut," "Car 54 return to station," "Who, me? "Hey you, pull over," etc. Aqua Jack {Taito} Aquattack {} Hovercraft blows up tanks & helicopters & such. Space Harrier-type grafx. Arabian {Atari '83} Collect letters around a ship. Arcade Driver {Atari} Arch Rivals {Midway} A basketbrawl game. Feel free to punch, kick, and trip the opposing team. Cheezy sound effects. You are allowed to customize the locale -- team names and players could be renamed for local teams, etc. Arch Rivals {Williams} Area 88 {Capcom, 2P} The Japanese version of U.N. Squadron. Arkanoid {Taito} Breakout-type game with monsters, special features. Sequel: Revenge of Doh. Armor Attack {Cinematronics, BnW, Vector, 2P} Plastic overlay. Shoot helicopters and tanks from a jeep. Armored Car {Stern} Total scrolling screen. Assault {Atari<Namco '88} Tank shoot-em-up. Graphics scroll to meet you, twisting at any angle. Asterix & Obelix {?? '91?} Based on comic strip Asteroids {Atari '79, Vector, BnW, 70000 pro} Destroy asteroids, spaceships. Asteroids Deluxe {Atari, Vector, BnW} Mirrored-in screen. Harder version of Asteroids. Rotating asteroids. Astro Blaster {Sega<Gremlin} An n-event game where n > 30. Space shoot-em-up. Limited ship energy. Speech: "Astro Blaster!" "Fuel status marginal/critical," etc. Astro Fighter {Sega<Gremlin} Five-event game. Prequel: Astro Blaster. Astron Belt {Sega '83, Laser} First laserdisc game. Asuka 'N' Asuka {Taito} Two, two, TWO Asukas in one! Atari Baseball {Atari, BnW} Mirrored-in screen. Ataxx {Leland '90} Reversi-like game. Atomic Castle {LDCS '84, Laser} Atomic Punk {Irem '91} Possibly has a sequel ... Aurail {Sega} AV Mah Jong Part II {Nihon Bussan} Avalanche {Atari, BnW} Catch falling rocks in progressively-smaller paddles. Avengers {Capcom} Baby Pac-Man {Midway, Pinball} Earn energizers, fruit, and super-speed in shortened pinball portion. Bad Dudes {Data East} X-axis tourism in 1.5 dimensions. Bosses. You know the rest. Bad Dudes vs. Dragon Ninja {Data East '88, 2P} Chop-socky. These dudes are BAD! Badlands {Atari '89, 2P} Sprint racing gone BAD! Eight track layouts. Conversion kit. Badlands {Centuri/Konami, Laser} Apparently one-button control. BagMan {Stern} Convict stealing gold from mines. Bandito {Exidy, BnW} Sherriff is in the corral surrounded by bandits. The Bandits shoot in from the four edges and occasionally close in from the corners. Bank Panic {Midway (or is it Sega ?)} Barracuda {Coinex} Rip-off of Pac-Man. Baseball Season II {Leland} Basketball {Atari, 2P, BnW} Trackball control. Batman {Atari '91} Batman battles the Joker. Based on the movie. Digitized photos. Battlantis {Konami} Battleshark {Taito} BattleTech {ESP Productions '89, 8P, 3D} Two monitors, networked cockpits, communication with teammates via radio. First BattleTech center opened March 1990 in Chicago. Two teams of 4? mechs playing against each other. Difficult play ... Battlewings {} Battlezone {Atari, BnW, Vector, 3D, 75000 pro} First-person viewing. Your tank against other tanks, missiles, flying saucers. No hidden-line removal. U.S. Army ordered specially-modified version to train troops on. Bazooka {??, BnW} Swivel-type bazooka. Orange screen. Shoot tanks, trucks, motorcycles. Avoid ambulances and people carrying stretchers. One-player version called U.N. Command. Beast Busters {SNK '90} Beezer {Romstar} Turn revolving doors to trap bees and grab eggs Bega's Battle {Data East, Laser} Japanese animation. Bega's a robot who has to collect super-powered humans to fight alien invaders. Bermuda Triangle {SNK} This is a vertically scrolling shooter. The game has a joystick like the one in Ikari Warrior. Normal joystick movements move your ship, while turning the joystick rotates the turret on your ship. Berzerk {Stern} You try to go through rooms avoiding enemy robots and their fire, and "Evil Otto" - a evil smiley face that bounces after you if you dawdle. Speech: "Coin detected in pocket," "Intruder alert," "Stop th intruder." Big Event Golf {Taito} Big Run {Jaleco '90} Bionic Commando {Capcom} Has bionic arm that stretches and lets him grab things from afar/swing like Tarzan. Birdie King {Taito '87?} Possibly one of the worst golf games ever created. Birdie King II {Monroe} Sequel to Birdie King and not much better ... Birdie Try Golf {Data East} Black Tiger {Capcom} Death-themed. A horizontal run-jump-shoot (how original) game. Your character is a medieval warrior type of guy. Black Tiger {Romstar} Black Widow {Atari, Vector} Conversion of Gravitar. You're a spider, killing other bugs. Blades of Steel {Konami '87} Hockey game with fighting. Blasted {Midway, 2P} You are situated in one building, moving from room to room to shoot directly across at the other building where your friend/opponent is. Hit the alien's "light-bulbs" without injuring innocent civilians. Blaster {Williams} Go through twenty waves of various formats, including a time tunnel, vampire bats, etc. until reaching Paradise. Prequel: Robotron 2084. Blasteroids {Atari, 2P, 3D} Must go through different sectors, blasting asteroids and picking up energy, then warping out. Prequel: Asteroids. Block Out {Cal. Dreams '90, 3D, 2P} Tetris with a BONUS dimension - the dimension of DEPTH. Blood Brothers {Fabtek '91} Prequel : Cabal Bloxeed {Sega, 2P} Sequel to Tetris. Blue Print {Midway} Use a blue print to construct a machine before time runs out. Blue Shark {} You're a shark, merrily chomping divers. Body Slam {Sega<Sun} Women's wrestling. Bomb Jack {Tehkan} Bomb Jack flies around picking up things and avoiding bombs. Boomer Rang'r {Data East '83} You are a caveman, throwing boomerangs at enemies. Extraordinarily fun and amusing game. Boot Camp {Konami} Boot Hill {Midway, 2P, BnW} Mirrored-in screen. Prequel: Gun Fight. Bosconian {Midway<Namco '81} Space Rally-X! Bases scattered in a large area, destroyed by taking out all six turrets or by firing a shot up the middle while it's open. Speech: "Battle stations!" "Alert! Alert!" "Condition Red!" Bottom of the Ninth {Konami, 2P} Bouncer {} Bowl-o-Rama {Exit} Bowling Alley {Midway '78, BnW} Trackball. Boxing Bugs {Cinematronics, Vector} The SKILL of boxing combined with the KILL of bugs. Breakout {Atari '76} Designed by Nolan Bushnell. Use a paddle to knock bricks out of a wall. Breakout Deluxe {Atari ?} Different from Super Breakout. Earlier and not as good. BreakThru {Data East '86} Horizontal shooter (might also be a cockpit game ...) Brute Force {Leland '90, 3P} Stunningly inept beat-em-up game. This has got to be THE worst game of 1990. On screen personas wear preppie clothing and hush puppies. Bubble Bobble {Taito, 2P} Cute dragons shoot bubbles at bad guys. Jump on bubbles to kill bad guys, get points. Bubbles {Williams} Soap bubble runs around a sink, cleaning off dirt, gunk and ants. Buck Rogers and the Planet of Zoom {Sega, 3D} Cockpit. Buggy Challenge {Data East} Bull's Eye {Sega '88} Bump & Jump {Data East} Run cars off road, jump obstacles for survival and points. 50k bonus for destroying no enemies in a round. Scrolls vertically. Bump 'n' Jump {Midway<Data East, 3D} Hit cars to knock them out of the race. Can also jump. BurgerTime {Midway<Data East} Ladder-climbing game in which the goal is to make hamburgers by walking over various hamburger parts until assembled. Burokushiido {Sega '90} Tetris variant. Name means "bury the Tupperware battle" in Japanese. Buster Bros. {Capcom, 2P} Shoot bouncing balloons with your spear guns. Travel amongst various European locations. Annoying level of difficulty. Cabal {Fabtek<TAD '88, 2P} Trackball. Death-themed. Cadash {Taito} Calypso {} Canyon Bomber {Atari, 2P, BnW} Clear out a rock-filled canyon by dropping bombs from planes. Capcom Bowling {Capcom '88} Captain America and the Avengers {Data East '91, 4P} Use the heroes from the comic book series in this TMNT-like game. Captain Commando {Capcom '91, 4P} Essentially a modern version of Final Fight. Play Captain Commando, Ginzu the Ninja, Mack the Knife, or Babyhead. Carnival {Exidy} Carnival shooting gallery. Can toggle music by shooting a musical note. Carrier Airwing {Capcom '91, 2P} Sequel to U.N. Squadron. Castle of Dragon {Romstar} Castlevania {Konami} Run through Dracula's castle. Caveman {Gottlieb, Pinball} Pac-Man clone video game near backglass. Centipede {Atari '81} Trackball. First video game programmed by a woman. Shoot centipedes a piece at a time. Challenger {} Button shifts you from floor to ceiling. Champion Baseball {Sega} Champion Baseball II {Sega} Champion Wrestler {Taito '90} Hey! Another wrestling game! Championship Sprint {Atari, 2P} Fancy color update of the original Sprint -- laps around a one-screen track seen from above. Beat all computer opponents for more time. Buy improvements with wrenches scattered around the course. Change Lanes {Taito '83} Chase H.Q. {Taito '88, 3D} Driving game. Part of the Exidy Alliterative Shooting Series. Western format. Cheyenne {Exidy} Part of the Exidy Alliterative Shooting Series. Western format. Chicken Shift {?? '84?} Many screens all based on timing and involving chickens and/or eggs. Very bizarre and probably quite rare ... Chiller {Exidy} Part of the Exidy Alliterative Shooting Series. Execution/torture/body- part themed; _very_ disgusting/gory. China Gate {Kitcorp/Romstar '88} Chinese Hero {Kitcorp} Lackluster side-view arena fighting game. Choplifter {Midway '82} Cockpit. Helicopter used to rescue people behind enemy lines. Trivia : The wiring diagrams and parts of the manual call it Shoplifter May be 1985 and by Sega (as a conversion kit) Originally a home computer game by Br0derbund for the Apple II. Chopper I {SNK '88} Circus {Exidy} Paddle. Pair of clowns bounce off teeter-totter to pop balloons. Circus Charlie {Midway} Six-event game: riding lion through rings, walking tightrope, etc. Clash Road {Status} Bicycle race with a vicious twist - knock opponents down, etc. Cliff Hanger {Stern, Laser} Animation from the French. Specific storyline. Based on movie "Lupin III: Castle of Cagliostro" by Hayao Miyazaki. Game gives specific hints. Cloak & Dagger {Atari, 5000 pro} Conversion kit for four Williams' games: Defender, Stargate, Joust, and Robotron. Spy defuse-a-bomb-motif game; tie-in with movie of same name. Cobra Command {Data East, Laser} Japanese-type animation. Copter shoot-em-up with six different locations. Another version of this game was later released with computer-generated graphics instead of laserdisc. Cocoon {Williams(?)} Colony 7 {} Shoot-em-up. Protect city/energy field. Columns {Sega '90?} Tetris sequel. Drop series of colored blocks trying to get three or more into line. Blocks stack up towards top of screen like Tetris. When three or more colored blocks line up, they disappear, allowing more blocks to fall and cause a buildup. Special blocks remove all of a color, etc. Combat {Exidy} Part of the Exidy Alliterative Shooting Series. Combatribes {Technos '90, 3P} Rather ho-hum chop-socky. Few (yawn) moves make (yawn) this game boring. Commando {Data East / Capcom '85} Death-themed vertically scrolling action game. A precurser to many games of the same genre. Compugraph Foto {Atari} Computer Space {Nutting Associates '72, 1500 pro, BnW} Fiberglass cabinet. The first coin-up video game - ever ! (Pong was first mass market game) A clone of Spacewar, a PDP-1 (Then PDP-11) computer game created in 1962 by MIT student Steve Russell. Congo Bongo {Sega} Journey through a jungle. Congorilla {} The black-market version of Donkey Kong, and much better. Bizarre ladder construction, higher resolution. Continental Circuit {Taito} Fancy driving game. Continental Circus {Taito, 3D} Flicker-glasses driving game. Contra {Konami, 2P} Death-themed. Varying points of view. Sequel: Super Contra. Cool Pool {Catalina '91} Cops 'n Robbers {Atari} Cosmic Avenger {Universal '81} Side scrolling shooter, pre-Scramble. Featuring a space level and an underwater level. Cosmic Chasm {Cinematronics '83} First arcade game based on a home game system (Vectrex) game. Cosmic Encounter {Midway, BnW} Color plastic overlay. Steering yoke. Death Star trench game. Bad. Cosmic Guerilla {? '79 or '80, BnW, Raster} Shoot monsters trying to steal your extra ships stored in the middle of the screen. Space Invaders style graphics. Crackdown {Sega '89} Little digitized members of Cabaret Voltaire battle terrorists. Crackshot {Exidy} Part of the Exidy Alliterative Shooting Series. Crash {??, BnW} Car "eats" dots around a square track, drone car drives opposite way. Crash 'n Score {Atari, 2P} Crater Raider {Midway, 3D} Dodge in and out of craters trying to capture flags. Peculiar view. Crazy Climber {Nichibutsu/Taito} Two joysticks. Climb up the outside of skyscrapers. Evil doctors drop flowerpots at you, signs fall, windows close, etc. Speech: "Ouch!" Crazy Kong {Falcon (?)} A Donkey Kong knock off. A true copy -- the screens are exactly the same. Not likely very legal ... Crazy Kong Jr. {Falcon (?)} A Donkey Kong Jr. knock off. A true copy -- the screens are exactly the same. Not likely very legal ... Crime City {Taito} Crime Fighters {Konami '89, 4P} Street-fighting. Crossbow {Exidy} The first of the Exidy Alliterative Shooting Series Speech: "AAAAIIGGGGHHHHHH!!!!!" "WuuuhhHHHHHHHHH!!!" Crossfire {Atari} Crowns Golf {SNK<Kitkorp '84} Crowns Golf in Hawaii {Sega<Kitkorp} Cute golf. Cruisin' {Jaleco} Crystal Castles {Atari, 3D} Glowing trackball control. Threee quarter overhead view. Bentley Bear harvests the gems. Many warp areas. Cube Quest {Simutek, 3D, Laser} 3D video overlayed on laserdisc graphics. Cyberball {Atari '88} Futuristic football with cyborg players. Sequel: Tournament Cyberball 2072. D.J. Boy {Am. Sammy} Dangar {} Based on Voltron - after getting three ship parts, you transform into a really powerful robot. Similar to Xevious. Danger Zone {Cinematronics '86} Plane shoot-em-up with bizarre pivoting screen on a universal joint. Darius {Taito} Sideways Scramble-like shoot-em-up using a projection system to make the playfield three screens wide. Great stereo soundtrack. Word is Darius II (arcade) exists in Japan. Dark Adventure {Konami} Cross between Gauntlet and Indiana Jones. Dark Mist {Taito} Dark Planet {Stern, 3D} Poor attempt at 3-D. Had a fake lunar landscape in front of game. Darwin 4096 (?) {} Vertical scrolling shoot-em-up with a ship that 'evolved' when certain capsules were caught. Seen alongside Last Apostle in O.C., NJ; both may have been bootlegs. Dead Angle {Fabtek<Seibu Kaihatsu Inc '88} Aim gun with the target sight. See through your on-screen character. Death Race 2000 {Exidy '76, 2P, BnW} Go around running over people with your car. One of the most controversial games of all time -- it was eventually pulled from the market. Earlier version (possibly playtest-only) was called Pedestrian. Sequel: Super Death Chase. Deep Scan {} Select between space game, and sub-hunt game. Defender {Williams '80} Fly around destroying aliens and protecting your astronauts on the surface of the planet. Sequel: Stargate. Deluxe Space Invaders {Midway<Taito '81, BnW} Color plastic overlay. Features doubling inavders when shot. Demolition Derby {Midway, 4P} Drive around a dirt track smashing other cars to bits. Reverse gear. Depthcharge {Gremlin} Drop depth charges on subs while avoiding their missiles. Destroyer {Atari} Drop depth charges on subs while avoiding their missiles. Devastators {Konami '89, 3D} Head-first death-themed game. Devil Zone {Nichibutsu} Dig Dug {Atari<Namco '83} Pumpin', pumpin', pumpin'!!! Dig tunnels underground, use an air pump to pump/blow up enemies. Or drop rocks on 'em. The lyrical 255th round finds you with a Pooka on your head before game play begins. Dirt Fox {Namco} Dirtbike {Atari} Discs of Tron {Midway, 3D} Generally in booth form. Battle against enemy "programs" using discs, much as in the movie. Speech. Do Run-Run {Universal} Prequel: Mr. Do. Dodgem {Atari, 2P} One or two player. Drive a car around simple maze removing 'dots' while trying to avoid other card driving about. Your car moves forward at a constant speed, and you can only change lanes in the maze at openings in the walls. Domino Man {Midway} Try to set up a chain of dominos so you can knock them down (pointless, isn't it?). Maneuver pedestrians so they don't ruin your work. Dominos {Atari} Donkey Kong {Nintendo '81} Four-event game - introduction of the omnipresent Mario character. Try to rescue the "girl" from Donkey Kong. Barrel jumping, rivet popping, elevator hopping, and cement-avoiding is necessary. Donkey Kong III {Nintendo} Four-event game. As the gardener, you use a sprayer to try to drive off insects and such. Donkey Kong Jr. {Nintendo '82} This sequel involves a role reversal - try to rescue the American public, I mean Donkey Kong, from Mario. Another four-event game. There's also a two-player technique to allow one player to play forever. Double Axle {Taito '91} Double Dragon {Taito '86, 2P} Street fighting game. Can recover weapons from enemies and use them yourself. Double Dragon 3 {Technos} Double Dragon II : The Revenge {Technos<Romstar '88, 2P} Double Dribble {Konami} Uninteresting basketball game. Dr. Pong {Atari} Drag Race {Atari, 2P, BnW} Dragon Breed {Irem '89, 2P, 3D} Semi-sequel to R-Type. You ride a dragon using the beast as offense/defense. Can whip his tail around you for protection. Dragon Buster {?<Namco} Dragon Saber {Namco} Dragon Spirit {Atari<Namco} Similar to Xevious. Dragon's Lair {Cinematronics '83, Laser} A four-way joystick and a button control the sequence of events. Animation from Ex-Disney animator Don Bluth. Excellent attract mode with cheesy announcer. Dragon's Lair II {Leland '91, Laser} Daphne's been kidnapped by an evil wizard Mordroc, and Dirk must travel through time to rescue her, 8 levels, secret treasures. Animation by Don Bluthe of Disney fame. Dungeons & Dragons(?) {} Dyger {Sharp Image} Dynamite Duke {Fabtek} Dynamite Dux {Sega} These dux are DYNAMITE! Eagle {Centuri} Similar to Moon Cresta. Elevator Action {Taito '84} Spy must go from top of enemy embassy to bottom, collecting secret documents along the way. Simple game and graphics, lots of fun for some obscure reason. Catchy music: "Doo doo doooo do do do do doooo!" Elimination {Kee Games '73, 4P} Pong-like table-model game, and Kee's first video game. Eliminator {Sega} Try to drive bad guys into the Eliminator or shoot down the Eliminator's entrance. Empire City 1931 {Romstar '87} First person shooting game. Prequel to Dead Angle. Empire Strikes Back {Atari, Vector} Conversion kit for Star Wars. Weak game in comparison. End, The {Stern} Enduro Racer {Sega, 3D} Front view race game, similar to Hang On. Escape from the Planet of the Robot Monsters {Atari '89} Speech. ESWAT {Sega '90, 2P} Side scrolling Shinobi-esque game. You are a futuristic cop. Whee.. Exerion {Taito<Jaleco, 3D} Similar to Galaxian. Express Raiders {Data East} Extermination {Taito} Exterminator {Gottlieb '89} You are a disembodied hand. You swat insects, pests, etc. Watch out for hornets, wasps, etc. Eyes {Rock-Ola} F-1 {Atari} Pole Position on steroids. A sit-down Pole Position with 3 monitors (left, center, right); the left and right monitors are angled in about 30 degrees to create a cockpit type effect. Similar to TX-1. F-1 Dream {Romstar} Fantasy {Rock-Ola} Cute game with really bizarre graphics and music. Fast Freddie {Atari} Fighting Golf {SNK} Fighting Hawk {Taito} Prequel: Flying Shark. Final Blow {Taito/Romstar} Boxing. Final Fight {Capcom '90, 2P} This is the LAST fighting video game ever to be MADE!!! Right? Another fight/run/jump horiz. scrolling game. Modern version is called Captain Commando Final Lap {Atari<Tengen<Namco '88, 2P} Cockpit. Screen for each person; networking up to four units (eight people). Final Lap II {Namco '91, 2P} Cockpit. Screen for each person; networking up to eight units (sixteen people). Sequel to Final Lap. Final Round, The {Konami '89, 2P} Boxing. Fire Trap {Data East} Fire fighter climbs building dodging falling objects and flaming windows. Similar to Crazy Climber, but you shoot a water cannon. Fire Truck {Atari, 2P, BnW} Two steering wheels; one person sits (cab), one stands (hook & ladder). Drive a firetruck through suburban streets avoiding stuff in road, crashing. Had fun siren and bell buttons. One-player version called Smokey Joe. Firefox {Atari '83, Laser} Cockpit, head-phone jack. One of the first laserdisc games and so far, the only laserdisc game from Atari. Based upon the movie. Flak Attack {Konami} Flashpoint {Sega} Flicky {} Help Mama bird recover her chicks while watching out for nasty cats. Flipull {} Some kind of Tetris derivative. Flying Shark {Taito} Sequel: Flying Hawk. Flying Tiger {Taito} Food Fight {Atari} Instant replay feature. Pelt mad cooks with piles of food to reach ice cream cone. They throw back. Football {Atari '78, BnW, 2P} The first trackball game. Trackball-controlled quarterback or receiver and one defender. Forgotten Worlds {Capcom '88, 2P} One or two player. Horizontally scrolling shooter. Players are two jet-pack equipped guys with big guns. Uses knob to aim weapon, joystick to move player (kind of like Tron). Buy insane special weapons at shops with chits from dead enemies. HUGE end-of-level bosses. Formation Z {Jaleco} Formula K {Kee '74, BnW} Copy of Trak 10. Fourtrax {Atari/Namco '89, 2P} ATV sit-down (motorcycle). Screen for each person; networking up to four units (eight people). Frenzy {Atari (Stern?)} A sequel to Bezerk - reflective walls, shoot-away walls, some eye candy. Frogger {Sega<Gremlin '81} Try to get a frog across a road and a stream. The music will not leave my brain...ever. Dink Dink Dink Dink. Dink Dink Dink Dink. Dink Dink Dink Dink Dink ... Front Line {Taito} Joystick and click wheel fire. Precursor to slew of death-themed games. Maneuver a soldier and tank through enemy lines and get to the end. Crude graphics. Future Spy {Midway} World war setting. Galaga {Midway<Namco '81} Allows capture of a ship to give double firepower. Prequel: Galaxian. Galaga '88 {Atari '88} Galaga 3 / Galaga Plus {Namco} Galaga III {Midway} Galaxian {Midway<Namco '80, 50000 pro} Space Invaders hybrid with diving aliens. First color machine. Galaxy Force {Sega} Rotating cockpit. Galaxy Force II {Sega '89} Galaxy Ranger {Sega/Midway, Laser} Gals Panic {Kaneko '90} Qix with nude women (obviously for the adolescent male ...) Gang Wars {SNK} Gaplus {Midway<Namco} Allows capture of more than one extra ship. Prequel: Galaga. Gate of Doom {Data East '91} Three quarter perspective. Gauntlet style maze romp with bosses. Gauntlet {Atari '85, 4P} Sort of a graphics version of Dungeons & Dragons Speech: "Wizard is about to die," "Warrior shot the food," etc. Gauntlet II {Atari, 4P} Contains assorted secret rooms. Speech. Gemini Wings {Tecmo} Ghost Busters {Data East} Kill monsters with "gun," then suck up their ghosts with your plasma stream... *DO* cross the streams ... Ghosts 'n Goblins {Taito} Knight must fight demons and ghosts in order to rescue the princess. Ghosts and Goblins {Capcom} Ghouls 'n Ghosts {Capcom '88} Descent into Hell. Terrific art of huge demons. Prequel: Ghosts 'n Goblins. Gladiator {Taito '88} Side scrolling sword battles. Extremely enjoyable game for some odd reason. big graphics. Nice sword sound effect. Goal To Go {Stern '83, Laser} Goalie Ghost {Sente} Goindol {Sun Electonics} Gold Medalist {Romstar} Track and Field-type game. Golden Axe {Sega '89, 2P} Two player side-scrolling action/adventure game. Golf {Atari} GondoMania {Data East} Screen scrolls down. Fly speader bike, kill beasties, pick up coins and buy powerups. Goonies, The {Nintendo} Adventure climbing game. Based on the movie (obviously ...). Gorf {Midway '81} A five-stage game including Space Invaders and Galaxian. Rather fancy joystick. Fire a shot, and your previous one dissappears ("Quark laser")! Speech: "Gribble flub gurbor-plag Gorrrffff bop bop bop." Gotcha {Atari} Pong-Like. Gradius {Konami '88} Fairly popular side scrolling space battle. Gradius III {Konami '90} Horizontally scrolling shooter. Pick up power-ups to gain firepower and change weapons. Gran Trak 20 {Atari '74, 2P, BnW} Grand Champion {Taito} Similar to Monaco GP. Finish in top three of race to continue. Extra feature : Other cars can poass you (even at your top speed) and they sometimes crash into each other. Granny and the Gators {Midway, Pinball} Shortened pinball-video combination. Three buttons for video portion (paddle left/right, shoot various gud). Gravitar {Atari} Fly around planet. Features tractor beams and anti-gravity. Great Guns {Stern} Great Swordsman {Romstar} Gridiron Fight {Tecmo '85, 2P} Football. Grobda {?<Namco} Growl {Taito '91} Indiana Jones meets ecowarriors Guerilla War {Tradewest<SNK '87, 2P} Ikari Warriors clone. Guided Missile {??, 2P} Guide missiles to hit various goo on their way down. Gun Fight {Midway, 2P, BnW} Gun controls, yellow screen. Midway's first game. Sequel: Boot Hill. Gunforce {Irem} Futuristic war theme, search & destroy mission. Gunsmoke {Romstar<Capcom '85} You control a bounty hunter/sheriff who is going to get his reward for getting baddies (dead or alive). Guzzler {Centuri '83} Maze game. Bubbly guy vs. fireballs. Gyruss {Centuri, 3D} Uses rock version of Bach's "Toccata and Fugue in D Minor" as soundtrack. Circular motion variation on Galaxian. Halley's Comet {} Shoot-em-up similar to Nemesis/Gradius. Hanaorizuru {Dainakksu} Means "Flower paper crane." OhhhhHHHHhhhh. Hang On {Sega '85, 3D} Sit-down. Motorcycle race game. Sequel: Super Hang On. Hard Drivin' {Atari '89, 3D} Cockpit. Excellent driving simulator. Speed track and stunt track. Saves exact course manueverings of best player so you can compete against his "phantom." Instant replay of crashes. Hat Trick {Midway<Sente '84, 2P} One-on-one hockey (each team gets a goalie and a player). Hatris {Atari ?} Similar to Tetris. You have 2 hats coming down, sort of like VS. Dr Mario. 5 hats of the same kind complete a set. There is also a flame that will burn the hats, to lower the height of the rows that you have accumulated. Haunted Castle {Konami} Head On {Gremlin} Similar to Crash. Heavy Barrel {Data East<Tradewest '88, 2P} Death-themed. Must infiltrate an island and shoot your way to various machine parts. Assemble the parts to build the "heavy barrel", some sort of super gun - supposed to be good for you. Hit 'n Miss {Exidy} Hit the Ice {Williams '91} Superb ice hockey game. Great sound effects. Holey Moley {Tai} Nine-button "whack-a-mole." Sign me up! Hot Chase {} Similar to Roadblasters, but in a Porsche. Better graphics. Hot Rod {Sega} Like Super Sprint you build up the car, but you get money depending on how you finish in each race. Hydra {Atari '91} You are in a hovercraft, trying to deliver top secret items while avoiding mines, other hovercraft, and logs. Collect money and fuel to continue. Spy hunter-like control. Hypersports {Centuri<Konami, 2P} New set of sports. Fun out-of-breath sound: "kipperkipperkipper." Prequel: Track and Field. I, Robot {Atari, 3D} The first real-time generated 3D solid graphics game. Also included a non-game graphics drawing option. Ikari Warriors {Tradewest<SNK '86} Rotating joystick control. Death-themed. Ikari Warriors III {SNK} Huge blown-up version of Ikari. Same resolution, bigger pixels. Image Fight {Irem} Indiana Jones and the Temple of Doom {Atari/Lucasfilm '86} Based on the movie. Digitized pictures. Indoor Soccer {Universal} Indy {Atari, BnW} Indy 500 {Atari, BnW} Indy 800 {Atari '75, 8P} Indy Heat {Leland '91} Super Off-Road with Indy cars Inferno {Williams, 3D} Sort of like a 3-D Wizard of Wor. Capture the souls of slain monsters. Inter Stellar Fantasy {Funai, Laser} Computer-generated superpositions. A really bizarre game. Iron Horse {Konami}

[---------------------------------------------------------------------------] [ Coin-Ops-A-Poppin' ] [ The Killer List of Video Games ] [ ] [ J - R ] [ ] [ December 1992 ] [ ] [ Original list compiled by Mike Hughey with extensive mods by Jeff Hansen. ] [ ] [ Converted to Appleworks Database and enlarged with help from USENET ] [ folks by Jonathan Deitch (jdeitch@gisatl.fidonet.org) ] [ ] [ Please send all additions, comments, corrections, and suggestions to the ] [ above address (jdeitch@gisatl.fidonet.org). Thanks. ] [---------------------------------------------------------------------------]

Jack the Giant Killer {Cinematronics '82} Jack must climb beanstalk, get harp from giant. Jail Break {Konami} Stop the prison escapees. Shoot the bad guys, rescue hostages. Jaws {Atari, 2P, BnW} Dive for loot, but watch out for those pixel-thirsty sharks. Jet Fighter {Kee '74} John Elway's Team Quarterback {Leland '88, 4P} Journey {Midway '83} Members of the 70's rock group Journey go on a Tron-like adventure. Journey IS pure video game satisfaction! Joust {Williams, 2P} Ride on bird attempting to hit enemies with lance higher than theirs. Original game allowed indefinite play if you sat on the lower ledge letting pterodactycls run into your lance. Joust II - Survival of the Fittest {Williams, 2P} Various minor additions to the game. Jr. Pac-Man {Midway '83} Pac-Man's kid goes on his own. Sideways-scrolling maze, galloping prizes that destroy energizers (there are six), and the usual business with the ghosts. Jump Cycle {Atari, BnW} Plastic overlays. Jump line of buses, do wheelies. JumpBug {Rock-Ola} Manuever your super VW Bug through a number of scenes (which included a town with clouds and a pyramid with a geyser) by jumping over and firing at enemies. Jungle Hunt {Taito} Same as Jungle King, but with slightly better graphics. Jungle King became Jungle Hunt after a lawsuit threat by the Estate of Edgar Rice Burroughs. Jungle King {Taito} Jungle exploration; four different sections. Juno First {Konami '83} Shoot-em-up. Kageki {Romstar '88} Cheesy chop-socky. Kangaroo {Atari} Another cute graphics game with four screens. Rather infamous for poorly-executed graphics (many bugs). Karate Champ {Data East} Could be first chop-socky game. Complex combinations of movements with two joysticks. Karate Master {Data East, 2P} Karnov {Data East} Fire-breathing fat bald Russian wanders through landscape in search of adventure and fun. Kick {Midway} Same as KickMan. Kicker {Konami} KickMan {Midway '81} Trackball. Man on a unicycle catchs balloons, Pac-Mans and ghosts, but not bombs. Kid Niki: Radical Ninja {Data East} Similar to Golden Boy. King and Balloon {} Speech: "Help!" "Bye-bye!" KLAX {Atari '89, 2P} Catch colored tiles with paddle, flip them into same-colored stacks. Knights of the Round {Capcom '92, 3P} Scrolling side-view 3D jump/attack game. King Arthur theme. Essentially, this game is just Final Fight with swords. Konami GT {Konami, 3D} Driving game. Kozmik Krooz'r {Midway '83} Co-released with Wacko but much rarer. Shoot-em-up. Krull {Mylstar/Gottlieb} Based on the movie. A five-event game. Kung Fu Master {Data East} Chop-socky. Kung-Fu Master {Data East '85} Chop-socky where you must defeat Mr. X (how original ...) to rescue your girlfriend. I don't know what made this game so fun ... Kuri Kinton {Taito} Chop-socky. Kuuga {Data East} Kyros {Alpha Desnhi} Ladybug {Universal} Interesting Pac-Man variant which uses revolving doors to modify the maze. Free credits earning potential. Laguna Racer {Midway, BnW} Laser Grand Prix {Taito '83, Laser} Laser Shuffle, The {, Laser} Last Apostle (?) {} MARVELOUS graphics (like TROG's Claymation, but years in advance). Puppet battles evil undead puppet ninjas (I am not kidding.) Last seen in Ocean City, NJ. Last Duel {Capcom '88} Space shoot-em-up with screen scrolling to you. Last Mission {Data East} Multi-direction scrolling space shoot-em-up; various power pills to give extra abilities. Lazarian {early Sega|Gremlin} Achingly old Phoenix-style shoot-em-up. Featured a "mother ship" with a big eye in the middle, if I'm not mistaken. Disturbingly poor graphics. Lee Trevino's Fighting Golf {SNK '88} Legend of Hero Tonma {Irem '89, 2P} Legend of Kage {Taito} Another Ninja-fighting game. Why'd they bother with another one ... Interesting twist : Kage is a female Ninja hero. Legendary Wings {Capcom, 2P} Horizontal/vertically scrolling shooter. One or two players. Greek/mythos setting. Players fly about and shoot various nasties. Weapons and power-levels can be changed by picking up various goodies. Legion {Nichibutsu} LeMans {Atari '76} Letal Enforcer {Konami '92} Much like Operation Wolf Libble Rabble {?<Namco} Liberator {Atari '81} A nuclear war game with a rotating globe and ICBM launchers located at the four corners of the screen. Sort of a Missile Command extension (space-based nukes!). Life Force {Konami '86, 2P} Prequel: Nemesis. Lock n' Chase {Sega '83} Pac-Man/Mousetrap variant in which you can lock doors behind pursuers. Lock-On {Data East<Tatsumi '86} Flying/dogfight game. Locomotion {Centuri '82} "Eight's puzzle" with a moving train. Looping {Venture Line '82} Bach two-part invention ("the little virtuoso piece") as the soundtrack. Maneuver a plane through obstacles. Lost Tomb {Stern '83} Explore a pyramid top to bottom with an Indiana Jones-type character. Had "bargain" sales at the end of each level where you could buy 500 whips for a quarter and such. LSA Squad {Taito} Lunar Lander {Atari '79, BnW, Vector} Thrust handle and rotate buttons. Atari's first vector video game, produced at the same time as Asteroids. Try to land a ship on the moon. Copy of PDP-11 computer game of the same name. Lunar Rescue {Taito} Leave mother ship, land on landing pad while avoiding asteroids. Pick up astronauts, and go back up to mother ship while avoiding UFOs. M.A.C.H. III {Mylstar '83, Laser} Realistic air force shoot-em-up. Mad Dog McRee {Betson/Icat<American Laser Games '91, Laser} Set in the old west. You must get to Mad Dog McRee's hideout and rescue the town's mayor and his daughter. This game uses real video, not animation; it's kind of like watching a western. You have a pistol and shoot on the screen with a light beam. Go see it, it's pretty neat. Mad Planets {Gottlieb '83} Joystick and rotating knob. Flying spaceship must shoot down "living planets" out to get you. Mag Max {Nichibutsu} Poor side scrolling shooter featuring such power ups as legs and torsos. Transforms into Mag Max robot. Magic Sword {Capcom, 2P} Horiz. scrolling sword and sorcery game. Mah Jongg Summer Story {Video System '89} Main Event (The) {Konami '88, 4P} Incredibly bad, but popular wrestling game. Featured _one_ button labeled "ACTION". Oh wow. Speech : "Onnnnne... Twooooo... Hreeee!" Thanks to Ralph Barbagallo for the speech transcription ... Main Event, The {Konami '88, 4P} Wrestling game, with tag-team option. Major Havoc (The Adventures Of) {Atari, Color Vector} Spaceman must detonate alien stations and grab oxygen to survive. A Conversion Kit for Tempest. Make Trax {Williams} You are a paint roller out to cover the floors of a maze. Critters come out and spoil your nice work -- nail 'em. Mania Challenge {Memetron<Taito, 2P} Wrestling. Speech. Mappy {Midway<Namco} Policeman mouse must bust up burgular cats. Run and jump (trampolines!) through a multiple-story house, getting the stolen loot. Mappy II {Midway<Namco} Policeman mouse must bust up burgular cats. Run and jump (trampolines!) through a multiple-story house, getting the stolen loot. Sequel to Mappy. Might be names Super Mappy or Mappy Deluxe or similar. Marble Madness {Atari '84, 2P} Six-event trackball game in which you roll a marble through a maze. Fun "Silly Race" in which "everything you know is wrong." (Trust me ...) Excellent concept and background ambience. Also the first arcade game to offer stereo sound (and what a soundtrack!) Mario Bros. {Nintendo '83, 2P} Mario and his homeboy brother Luigi avoid stuff and hit animals/bugs so they flip over and kick them off the screen. Marvin's Maze {SNK, 3D} Pac-Man type game. Mat Mania {Memetron '86} Wrestling. Better than Main Event, that's for sure ... Max RPM {Midway, 2P} Split screen, 2 player simultaneous drag racing game featuring such terrifying hazards as pylons and oil droplets ... Mazer Blazer {Williams} Mechanized Attack {SNK, 2P} Gun control. Mega Force {Tecmo} Megazone {Konami<Kosuka '83} Xevious with a couple of forks in the path and the possibility of joining two ships for greater firepower, Galaga style. But no bombs. Mermaid {Rock-Ola '83} Meta Fox {I-Vics} Metalhawk {Namco} Helicopter. Metro Cross (Part I) {?<Namco} Midnight Assistance {Data East '89, 2P} Mikie {Konami} Millipede {Atari '84, 2P} Trackball. Prequel: Centipede. Missile Command {Atari '80} Trackball. Fire from three different bases to protect cities from a nuclear attack. Mission : XX {U.A.} Jet fighter Xevious-type game. Monaco GP {Sega} Cockpit. Overhead view. First one with a tunnel. Monster Bash {Sega '82} Monte Carlo {Atari} Driving game. Moon Cresta {Mitsubishi} Space shoot-em-up, one of the earliest. Your ship has three parts, survive long enough and you can dock them together for more firepower. Sequel: Terra Cresta. Moon Patrol {Williams & Irem} Buggy on the moon jumps over craters/runaway boulders, shoots at enemies. Moon Shuttle {Nichibutsu} Astronauts are stranded on the moon. Fly a shuttle down, dodge asteroids, pick them up, dodge the same asteroids, and get them home. Moon Wars {Stern} Moonwalker {Sega '91} You are Michael Jackson, dancing and blasting the enemies while trying to save the children. Excellent sound effects. Mortal Kombat {Williams '92} The name says it all. Blood, gore, guts ... it's all there. Motorace USA {Williams} Motorcycle racing across America. Overhead views, get gas on the way and jump over the rivers. Motorace USA (Zippy Racer) {Irem} Mousetrap {Exidy} Joystick, three buttons. Another Pac-Man copy. Mouse desires cheese, shuns cats. Change the maze shape by opening/closing doors. Mr. Do {Electron} Same concept as Universal's Mr. Do, but revamped and better graphics. Mr. Do {Universal} A classic game where you are a clown merrily grabbing fruit and knocking off enemies with your "magic ball". Vaguely similar to Dig Dug. Free credit availability (like pinball). Mr. Do's Castle {Universal} Sequel to Mr. Do with only character in common. Knock out blocks in the floor to trap and kill monsters. Mr. Do's Wild Ride {Universal} Roller-coaster theme. Mr. Heli {Irem} Horizontally Scrolling shooter. Ms. Pac-Man {Midway<Namco '81} Similar to Pac-Man, but with no memorizable patterns. Munch Mobile {SNK<Centuri '83} Four-way joystick and left-right joystick for car's goodie-grabbing arms. Overhead view. MX5000 {} My Hero {Sega} Cheap cute game. Mystic Marathon {Williams} Run a marathon race against six other characters; far-out graphics. N-Sub {} N. Y. Captor {Taito} NARC {Williams '88, 2P} Williams re-entry into the arcade. Amazingly high resolution and color. You are fighting against the drug syndicate. Doesn't wimp out with the gore. Terrific digitizations. Naughty Boy {Nichibutsu} Nemesis {Konami} Also appeared as Gradius. New York, New York {} BAD Japanese import. Similar to Galaxians. Speech: digitized Japanese voice. New Zealand Story {Taito} New Zealand Story, The {Taito} You're Joey Kiwi, out to rescue your buddies from the evil Wally Walrus. NFL Football {Midway, Laser} Game using real NFL footage. Nibbler {Rock-Ola} Pac-Man clone. Night Driver {Atari '76} Drive sports car at night. This is one of the first (if not THE first) driving game. Night Stocker {Midway<Sente} Drive car at night, grab crystals, shoot spaceships with light gun. Night Striker {Taito} Cockpit. Nile Flyer(?) {Atari} Was this ever put into production? Ninja Emaki {Nichibutsu} Cheap shoot-em-up. Ninja Gaiden {Tecmo '88, 2P} You're a Ninja green thumb, tending to your little plants and such, protecting your veggies from evil dragon-like...oh - nevermind. Ninja Princess {Sega} Ninja Warriors, The {Romstar<Taito} Chop-socky. OffRoad {Leland, 3P} Race ORV's. Pseudo 3D. Kind of like Super Spring but different because of the 3D. Tracks are also more varied. Omega Fighter {UFL} Omega Race {Midway, BnW, Vector} Fly ship around a rectangular track. Bounce off the walls whilst shooting various enemies. Rear thruster to increase speed. Operation Thunderbolt {Taito, 2P} Gun controls. Rescue a hostage plane from terrorists. Prequel: Operation Wolf. Operation Wolf {Taito '87} Death-themed. Orbit {Atari, 2P, BnW} Tons of Missile-Command-type buttons on oddly-angled surface. Raster rip-off of Space Wars. Oscar {Data East} Outlaw {Atari, BnW} Quickest draw (you against on-screen figure); gun in holster. OutRun {Sega '86, 3D} Modern driving game; features a shaking steering wheel (or a sitdown version with complete moving car shell) and a radio with station select. P-47 {Jaleco '88, 2P} Left-to-right scrolling phantom fighter destruction. P.O.W. Prisoners of War {SNK '88, 2P} Left-to-right scrolling chop-socky. Pac Land {Midway} Based on Pac-Man and the Pac-Man TV cartoon. Move Pac-Man through his home town. Cartoon-like graphics. Pac-Man {Midway<Namco '80} The single most popular game of all time. Pac-Man eats dots, avoiding ghosts. Bugs include: ability to travel through ghosts and infamous "half-screen" split on the 256th board. Pac-Man '88 {Midway '88} Pac-Man Plus {Midway<Namco} Modifier chip for Pac-Man. New goodies to eat, new twists like invisible mazes. Pac-Mania {Atari<Namco '87, 3D} Modern version of Pac-Man; 3D maze with the ability to jump over enemies. Pacland {Namco} A horizontal run-jump game like Super Mario Brothers featuring Pac Man as the main character. Paperboy {Atari '85, 3D} Bike handlebar control. Deliver newspapers to homes without causing property damage -- unless they're not subscribers. Passing Shot {Sega} Tennis. Pengo {Sega<Gremlin '82} Penguin pushes ice blocks to CRUSH insanely cute Sno-bees. One of the earliest games to give bonuses based on how fast you play. Sequel: Pingo. Pepper II {Exidy '82} Similar to Amidar. Peter Packrat {Atari '84} Phoenix {Centuri<Amstar '80} Spaceship shoot-em-up against killer birds from space. Phozon {?<Namco} Phraze Craze {Merit} Wheel of Fortune-esque puzzle game. Pig Out {Leland} Pigs find treasures Pigskin 621 A.D. {Bally/Midway '90} Medieval football without rules : punches, kicks, even hanging someone with a noose : it's all legal. Made by the same company that made the 2x2 basketball game w/blind referee Pin Pong {Atari} Pinball Action {Tehkan '86} Typical pinball controls, with two "nudge" buttons. Advance to new playfields by knocking down targets. Was I playing this while asleep? Pingo {Sega} Prequel: Pengo. Pioneer Balloon {Rock-Ola} Piranha {} yet another rip-off of Pac-Man ala Barracuda. Pirate Pete {Taito} Jungle King...Jungle Hunt...Pirate Pete! Pit Fighter {Atari '91, 3P} Nice digitized graphics. Arena, or should I say, Pit fighting game. Pit, The {Centuri<Konami} Small graphics; run around collecting jewels. Pitfall II {Sega} Pleiades {Midway} Space shoot-em-up. Defend a moon base, fight killer birds, destroy the mother ship, and fly back to station. Plotting {'89, 2P} You're a glob, stacking blocks in some kind of order. Pole Position {Atari<Namco '82, 3D} Cockpit. Horizon-driving game. Speech: "Prepare to qualify." Probably THE revolutionary driving game. Pole Position II {Atari, 3D} Conversion kit for Pole Position. Cockpit. Four tracks to choose from. Obviously, the sequel to Pole Position. Pollux {Invega/Dooyong '91} Pong {Atari '72, BnW, 8000 pro} Atari's first game. Has a place in history as being the first mass marketed video arcade game. Pong Doubles {Atari '73, BnW, 2P} Ponpoko {Venture Line<Sigma '82} Looked like BurgerTime, but the hell if I was going to play it. Pooyan {Stern} Three little pigs in a video game. Shoot arrows to stop the wolves from biting you and your brothers. Pop Flamer {Stern '83} Popeye {Nintendo} Catch Olive's hearts/notes/help, while dodging Bluto and the Sea Hag. Grab spinach for temporary invulnerability. Pot Shot {Atari '88} Power Drive {Midway} Powerdrift {Sega '88} Drive your go-kart around small yet baroque tracks. Finish 3rd or better to go on. Very fast and flashy. Came in tilting sit-down version. Pro Quarterback {Konami} Psychic Five {} Running jumping game; scrolling. Psycho Soldier {} Death-themed. Speech: Japanese female singer belting out a tune about blowing up your enemies with mighty force. Psycho Soldiers {SNK} Punch Out ! {Nintendo '83, 3D} Boxing game pits you against large 3D opponents. Speech: "Uppercut! Uppercut!" "Left hook. Left hook." "Knock him out!" "Body Blow". Has one of the world's most annoying attract modes ... Pursuit {Atari} Pushman {Am. Sammy} This is a puzzle game in which your character pushes blocks around to exit the level. Puzznic {Taito '89} Another nude women / puzzle type game. Pyros {Taito '87} Cute game. Shop between levels to buy better weapons. Q*bert {Gottlieb '83, 3D} Cabinet has electro-mechanical thumper mechanism. Convert blocks to proper color by jumping on them. Speech: "Aaaaaahhh!" Q*bert's Qubes {Mylstar, 3D} Qix {Taito, 2P} Draw boxes on the screen, but don't get zapped by the flying Qix. Simple, but addicting. Quadrapong {Atari '73, 4P} Copy of Elimination. Quantum {Atari, Vector} Trackball. Based loosely upon quantum physics. Game where you loop the enemies with your trail to destroy them. As the levels progress, the decay rate on the trail gets faster and faster. Actually quite fun. Quarterback {Leland '87, 2P} Quartet {Sega<Sun '86, 4P} Space game, a ripoff of Gauntlet. Quartet II {Sega<Sun, 4P} Quasar(?) {, Vector} Lasso items for points. Quiz Show {Atari} Qwak! {Atari} Rifle in holster. R-360 {Sega '91} Currently only seen in amusement parks. G-LOC variant. Cockpit rotation according to your manuevers. Emergency puke button ... if you feel you're going to be sick, push the button ! Expensive to play ... R-Type {Nintendo<Irem '87} Scrolling spaceship combat game. R-Type II {Irem '90} Rabbit Punch {Taito} You're a flying rabbit fighting for his life in outer space. Race Drivin' {Atari ?, 2P, 3D} Cockpit. Excellent driving simulator. Speed track and stunt track. Saves exact course manueverings of best player so you can compete against his "phantom." Instant replay of crashes. Hard Drivin' plus Motocross and Super Stunt tracks. 3 car body types. Rad Action {UPL} Rad Mobile {Sega '91} 32-bit arcade game. Excellent graphics. Drive from Los Angeles to New York while avoiding oncoming cars, computer opponents, and battling the weather. Radarscope {Nintendo} Radical Radial {Nichibutsu '82} You're a tire, doing tire-like stuff tires tend to do. Raiden {Fabtek} Jet fighters on a low level sweep Rally Bike {Taito '88} Rally-X {Midway '80} Off-road Bosconian! Drive a buggy on an overhead scrolling maze. Grab flags, avoid collisions with rocks, and other buggies. Fun smoke screen noise: "poofpoofpoof." Rampage {Midway '86, 3P} You're a monster stompin' and a-smashin' through cities. Watch out for Army forces and other city-type dangers. Rampart {Atari '91, 3P} Comes in trackball and joystick versions. Destroy either the enemy's ships or a friend's castle. Rebuild your castle by swiftly placing Tetris-like pieces. Timed game. Rastan {Taito '87} Barbarian goes on adventure. Reactor {Gottlieb '82} Trackball game with terrific soundtrack. You, as the "subatomic steamroller," destroy enemy particles. Annoying as hell 'attract mode' where, if you hit a button, the siren will blare a-la Three Mile Island. Real Ghostbusters, The {Data East '87} Abysmally poor adaption of the cartoon featuring Ikari Warriors-like gameplay. Much better with multi-player games. Similar to Ghostbusters. Rear Guard {Exidy, Vector} You are the turret gunner for a space-ship. Red Alert {Irem} Avoid MIRV. Red Baron {Atari, BnW, Vector, 3D} Cockpit. Dogfight. Battlezone with biplanes. Relief Pitcher {Atari '92} A baseball game with great animation Renegade {Taito} Double Dragon clone. Rescue {Stern '83, 3D} Helicopter game with Robotron-style joysticks. Return of the Jedi {Atari} Raster sequel to Star Wars and Empire Strikes Back. Four different adventures, all involving flying up a scrolling screen and shooting/ dodging things. Revenge of Doh {Taito} Prequel: Arkanoid. Rim Rockin' Basketball {Strata} Ring King {Data East} Side perspective boxing game. Ring King II {Data East} Ripoff {Cinematronics, 2P, BnW, Vector} Protect your fuel pods from invading enemies. Unlimited lives, game ends when all your pods are gone. Intense game-play/background noise. River Patrol {Kersten} Drive your boat down a river while patrolling for stuff. Road Blaster {Laser} Laserdisc game similar to the laserdisc Cobra Command. If this is Road Fighter, please let me know... but I don't think so. Road Fighter {Konami} Road Riot 4WD {Atari '91, 2P} You against a friend or the computer in an off-road driving race. Of course, then there is the use of a stun gun to slow your enemies. Rump Thumper. Road Runner {Atari} Based on the cartoon. Run around, eat birdseed, and watch for the coyote's tricks from ACME corp. Roadblasters {Atari '87, 3D} Futuristic driving game, shoot cars and other obstacles. Watch out for dwindling fuel and return fire. For some reason, women like this game a lot. 50 levels. Robocop {Data East<Ocean '88} Based on the movie character. Death-themed side scroller. Speech : "Drop it !", "Dead or Alive, you're coming with me !" Robocop 2 {Data East '91} Tie in to the movie. Robotron 2084 {Williams '82, 20000 pro} Two joysticks. You against hundreds of others. Roc 'N' Rope {} Archeologist battles dinosaurs & monsters with harpoon-gun and "flash" button. Reach the Roc's Egg at the top of the screen to advance. Rock 'N Rage {Konami} Rocket Race {Rock-Ola '83} Roller Games {Konami '90} This ties with Brute Force as worst game of '90. I almost cried at this cheezy attempt at a beat-em-up. Based on the awful (ack!) TV show. Rolling Thunder {Atari<Namco? '89} Horizontal scroller. Shoot lotsa guys and get machine guns, etc. Don't ask why, but I'll never forget the soldiers punching the air in salute to their leader ... catchy music : "Dooo da la dehhhhh deh-DIT... Dooo da la dit dit dit dit dit deh-da-dit." (how's that ?) Root Beer Tapper {Midway} Dispense root beer to masses of patrons. Originally called Tapper, and endorsed by Budweiser. Rough Ranger {Sharp Image<Capcom} Rush 'N Attack {Konami} Invade the Communist Russian stronghold and free the POWs. Rygar {Tecmo '86} Barbarian rampage adventure.

[---------------------------------------------------------------------------] [ Coin-Ops-A-Poppin' ] [ The Killer List of Video Games ] [ ] [ S - Z ] [ ] [ December 1992 ] [ ] [ Original list compiled by Mike Hughey with extensive mods by Jeff Hansen. ] [ ] [ Converted to Appleworks Database and enlarged with help from USENET ] [ folks by Jonathan Deitch (jdeitch@gisatl.fidonet.org) ] [ ] [ Please send all additions, comments, corrections, and suggestions to the ] [ above address (jdeitch@gisatl.fidonet.org). Thanks. ] [---------------------------------------------------------------------------]

S.T.U.N. Runner {Atari '89, 3D} Cockpit. Futuristic driving game. T-shirt offer. You ride inside tubes, even on the top if you're fast enough ... Saint Dragon {Jaleco '89} A shoot-'em-up. Salamander {} Overseas version of Life Force. Samurai {Taito '87} Samurai death themed game ... go through the village, the jungle, etc. Game features birds that shoot arrows at you as well as the standard enemy samurai, tigers, etc. Sarge {Midway} You have a tank and a helicopter which you can switch between to blow up all the other onscreen tanks and helicopters -- but you can only control one at a time. Overhead view; often seen as a tabletop game. Satan's Hollow {Midway} Spaceship vs. the prince of darkness. Build a bridge, avoid demons. SCI {Taito '90} Sequel to Chase H.Q. Scramble {Stern} Guns, bombs, fuel, and scrolling screen. Sequel: Super Cobra. Scramble Spirits {} Sea Wolf {Midway '75, 10000 pro} Periscope control. Early sub-hunt game. Endearingly obnoxious speed boat noise. Sea Wolf II {Midway, 2P} Surprise appearance by the Exxon Valdez puts players in a quandry: "Should I sink the boat, gaining scrillions of points yet decimating the surrounding environmet? Ahhhh, what the hell." Search & Rescue {SNK} Sebring {Atari} Section Z {Capcom} Progressive scrolling shoot-em-up, similar to R-Type, except each section is based upon a letter, up to "Z." Seicross {} Motorcycle riding - grab buddies and supplies. Shadow Dancer {Sega '90} Prequel: Shinobi. Features an attack dog you can let loose on your foes. Shadow Warrior {Tecmo} Chop-socky. Shanghai {SUN} Licensed from Activision (presumably from the PC version). Shanghai Kid, The {Memetron<Data East '85} Kick boxing. Shark Attack {, 2P} Dive for treasure. Skulls indicate level number. Shinobi {Sega '87} Ninja vs. street mobsters. Ninja magic and Uzis (tough choice). Sequel: Shadow Dancer. Shoot Out {Data East '85} Over-the-shoulder pseudo first person game. Features thugs and other street vermin. Kill the mafia boss on the final level. Shooting Gallery {} Shooting Master {Sega '85} First person gun game where your girlfriend gets captured and you, being the good boy-scout, must rescue her. Cheezy. Shootout {Data East} Showdown {Exidy '88} Side Arms {Romstar} Sidearms {Capcom} Side scrolling shoot-em-up. One or two players. Big guns. Space themed. Bonus items appear when bad guys get shot -- shooting bonus items changes what they are, some are bad, others provide different weapons. Different weapon types may be selected at any time. SilkWorm {Tecmo '88, 2P} Fly/ride in a helicopter/jeep over a landscape of enemies. Terrific graphics. Simpsons, The {Konami '91, 4P} Scrolling side-view 3D jump/attack game. Self explanatory theme. Sinbad 7(?) {} Was this ever put into production? Sinistar {Williams '82} Spaceship mines rocks for crystals ("Sinibombs"). Use Sinibombs against the Sinistar, a killer death-mask. SiniAWESOME Speech: "Beware, I live!" "Run, coward, run!" "I hunger," "I am Sinistar," "GRARRRRRRRR!," "You die. You die. You die." Skate or Die {Atari ?} Pirate copy of 720. Skull & Crossbones {Atari '90} You're a pirate. There are other pirates that aren't you. Sensing this, they attack. Sky Adventure {SNK} Sky Diver {Atari} Sky Raider {Atari, BnW} Jet pilot mission to bomb planes, oil refineries and other various military-industrial structures. Sky Rider {} Sky Shark {Romstar<Taito '83, 2P} Sky Soldiers {Romstar '88} Slap Fight {} Little ship heads towards big ship and destroys it. Kind of familiar ? Process repeats, but bullets fly faster and faster. Bar along bottom of screen with choices (SpeedUp, Shot, Bomb, Laser, Homing, Shield, Etc.) and you pick up stars to select the different selections. Slither {GDI} Trackball-driven snake-fighting game. Sly Spy {Data East '89} Bad dudes clone where you must recover pieces of the Golden Gun. Speech : "Ooooooooooooh Sly Spy !" "The Golldddennnnnn gun !" Smash TV {Williams '90, 2P} The '90 version of Robotron 2084. Smokey Joe {Atari, BnW} One-player version of Fire Truck. Snack Attack {Midway<Sente} May or may not be similar to an Apple II Pac Man clone ... Snake Pit {Sente '84} Trackball control. Sente's first entry into the games market. Whip the snakes in the pit so you can escape to another pit with more snakes. Snap-Jack {Universal, ?} A combination of Pac Man and Scramble, believe it or not. Snow Brothers {} Two snowmen battle cute Japanese critters over 50 screens. Just popped up in our arcades, but apparently it's older than that. Helluva fun game ... until level 20 or so where it gets insanely hard ... Soccer {Atari} Solar Fox {Midway} Spaceship flies through grid collecting cubes. Solar Quest {Cinematronics} Solar War {Atari} Solar Warrior {Memetron} Son Son {} Two, two, TWO sons in one! Space Ace {Cinematronics '83, Laser} Space hero rescues scantily-clad helpless space heroine. Ace turns into wimp and into superman back and forth... Space Duel {Atari '81, Vector, 2P} Ships can be hooked together or separated. Weird-looking asteroids (cubes, swirls, hexagons, etc). Space Dungeon {Taito} Robotron-style joysticks. Sixty-four room 8x8 dungeon. Space Firebird {Sega<Gremlin} Another space combat game. Similar to Moon Cresta and Galaxian, but preceded them by several years. Space Fury {Sega '81, Vector} Build-your-ship game. Speech: "So ... another creature for my amusement ... prepare for battle!" Space Harrier {Sega} Sit-down. Flying kid wields big guns against assorted space villians. Nice music. Space Hawk {Cinematronics} Space Invaders {Taito<Midway '78, BnW, 350000 pro (world)} Color plastic overlay. The video game emerges as a concept; caused coin shortage in Japan until yen suppy was quadrupled. Space Invaders arcades opened in Japan. Girl steals $5,000 from parents to play game. Gang of youths knock over grocery stores. Etc. Space Invaders II {Taito? Midway?} Features head-to-head play, where each player has his own set of invaders coming down at you, but you could also shoot the other player on the other side of the screen. Space Lords {Atari '92} Eight player game (like Space Cowboys) where four teams of players (navigator/pilot) fight it out amongst the planets. Max players = 8. Space Odyssey {} Shoot-em-up with side-view/top-view. Shoot various things, avoid black holes. Space Panic {Universal} Run through a space station. Dig holes to trap aliens, smash them with your little shovel. Oxygen (time) limit. A laff riot, as all Universal games are. Sequel: Zero Hour. Space Race {Atari '73} Pong-like. Space Tactics {Sega} Cockpit. Homely "side laser" screen effects. Space Wars {Cinematronics '78, 2P, BnW, Vector} First vector video game, and still one of the best. One of a few games _requiring_ two players (see Orbit, Gunfight, Boot Hill). Many player- selected options. Space Zap {Midway, BnW} Color plastic overlay, Four-button control. This game says to me "Take me home and beat me senseless with a crowbar." I hear you, Space Zap. Special Project Y (S.P.Y.) {Konami} Spectar {Exidy} Prequel: Targ. Speed Buggy {Data East} Five-course selection. Jump ramps, drive on two wheels, get flags. Speed Freak {, BnW, Vector} Avoid crudely-drawn cows, cars, nasty curves. Speed Rumbler {Capcom} Spiderman {Sega '92, 4P} Choose Spidey, Sub Mariner, Hawkeye or Black Cat as you have fun trashing the enemy. Kind of fun watching the sound effects pop up on the screen, a la comic books. "SOCKO!!" "KRAK" etc. scaling to and from TNMT-like action scenes. Spiders {} Shoot-em-up involving spiders that ran around on spreading webs. Not Black Widow, really. Spiders {} You have a ship at the bottom of the screen and you shoot spiders which are being created from a huge Something in the middle of the screen. Spiker {Midway<Sente} Volleyball game. Splatter House {Tecmo/Sharp/Namco '88, 2P} Death-themed. Sprint {Atari '75} Sprint 8 {Atari, 8P} Made from converted Tank 8 electronics. Limited edition. Sprint II {Atari '76, 2P, BnW} Overhead racing game, similar to Indy 500. Spy Hunter {Midway '83} Cockpit. Drive an armored and armed car/boat against enemies. Avoid blasting uninvolved motorists, watch for ice slicks and hydrofoils. Spy Hunter II {Midway, 2P} Two screens. World's _lamest_ sequel. Bluk. Ptui! Star Base Omega {'88} Star Castle {Cinematronics, BnW, Vector} Color plastic overlay. Shoot out the walls surrounding the space cannon, then dodge the killer shots while trying to hit it. Star Fire {Exidy} Cockpit view. Shoot tie-fighters/star destroyer (called Starship Exidy). When Starship is shot, "GOT US!" appears on screen Star Force {Tehkan} Space shoot-em-up similar to Last Mission. Star Hawk {Cinematronics, Vector} Move cursor around the screen to blast baddies. "Pirate Ship" comes by and shoots your score, making you lose 800 points. Star Rider {Williams, Laser} Motorcycle seat. Motorcycle vs. four drones. Drive a motorcycle set against futuristic scenes. Star Trek {Sega, Vector} Fly the Enterprise against assorted enemies and dangers. Watch out for depleting fuel, phaser, and shield energy. Speech: "Be the captain of the Starship Enterprise!" and "Welcome aboard, Captain" Star Wars {Atari '83, Vector, 3D} Three-event game based on the movie. Terrific space-flying game against the Death Star. StarBlade {Namco '91, 3D} First-person view shooting game. Star Wars space battle theme. Sit-down unit with a large concave mirror display. Stargate {Williams '81} Prequel: Defender. Starship I {Atari '77, BnW} The first of the cockpit space games. Steering yoke with firing stud on the top of one of the handles which gave you some lateral control, also could tilt it up/down or push it in/out for altitude control. Timed game. Steel Talons {Atari '91, 2P, 3D} 2 play versus or separate helicopter simulation. Rump Thumper. Steeple Chase {Atari} Stocker {Sente} Drive around throughout the 50 states avoiding police. Hard, fun game. Stompin' {Sente} Storming Party {} Vertically-scrolling death-themed game. Hop in vechicles for better firepower/protection. Stratavox {Taito} Try to keep aliens from stealing your ten astronauts. Speech: "Lucky, Lucky, Lucky...we'll be back" and "Help me." Strato Fighter {Tecmo} Space battle against aliens. Street Fighter {Capcom} Arena theme fighting game with 6 buttons. Street Fighter II {Capcom} Sequel to S.F. I featuring 8 charaters fighting for the title of "Champion Street Fighter." Numerous moves. What else need be said. Street Fighter II: Championship Edition {Capcom} Sequel to S.F. II. Adds option of playing the last 4 characters from Street Fighter II. New moves and damage downscaled. Street Football {Midway<Sente} Football without stadiums or crowds. Watch for manholes and cars. Street Smart {SNK '89, 2P} Strength & Speed {} (or was that Speed & Strength?) -- rip-off of Track & Field/Hyper Spts. Strider {Capcom '89} Defy gravity as you walk over the city roof tops. Strike Force {Midway '91, 2P} The '90 version of Defender. Strike Gunner (S.T.G.) {Tecmo} Defend the earth against aliens in a F-14 S.T.G. fighter Strike Zone Baseball {Leland '88, 2P} Subroc-3D {Sega<Gremlin '82, 3D} Cockpit, viewfinder. Failed attempt at true 3-D game. Submarine/boat tackles flying and sailing enemies in day or night. Subs {Atari, 2P, BnW} Stand-up submarine warfare game using two aesthetically-correct radar screens, positioned at a ninety-degree angle. Sundance {Cinematronics, BnW (Yellow), Vector} Yellow suns bounce between two tic-tac-toe boards and the player opens up the bottom board to allow the sun to pass through. Sunset Riders {Konami '91, 4P} Scrolling side-view 3D jump/attack game. Western Theme. Super Basketball {Konami} Can Konami make a decent basketball game ? I don't think so ... Super Breakout {Atari} Advanced version of Breakout. Multiple balls in hidden pockets, etc. Super Cobra {Stern} A quarter-pumper. Prequel: Scramble. Super Contra {Konami} Prequel: Contra. Super Death Chase {Exidy, 2P, BnW} Chase skeletons and a bonus ghost. Prequel: Death Race 2000. Super Dodge Ball {Leland} Super Don Quixote {Universal} Animated Laser Disc Super Flipper {Chicago Coin '75, BnW} Plastic overlay. Video pinball with Pong resolution! Super Galaxian {Midway} Fast; many aliens diving at once. Super Hang On {Sega, 3D} Similar to Enduro Racer. Prequel: Hang On. Super Mario Bros. {Nintendo} Mario/Luigi travels through eight "worlds" in order to rescue Princess Toadstool (whatta regal babe!). Lots of secrets and warps. The machine's BigMazeLotsaItemsRunnin'Jumpin'Shootin'Guy co-processor eventually became the heart of a very popular home video game system. Super Monaco GP {Sega, 3D} Cockpit. Steering wheel shakes violently during crash! Super OffRoad {Leland} Sequal to Offroad. You can now be a truck or dune buggy. Varied courses, too. Super Pac-Man {Midway<Namco} Pac-Man meets comic books. Eat key to open doors, enter doors to eat fruit. Eat super power pellets to move really fast and break doors. Super Punch Out {Nintendo} Prequel: Punch Out. Super Qix {Romstar} More options to Qix. Super Ranger {} Sequel: Rolling Thunder(?). Super Speed Race {Williams} Long cars. Super Sprint {Atari '86, 3P} Race game. Optimize your car between rounds. Super Volleyball {Video System '89} Super Wonderboy : Wonderboy in Monsterland {Sega, ?} Sequel to Wonderboy. Brilliant game. Super Zaxxon {Sega '82, 3D} Battle space dragon at the end. Prequel: Zaxxon. Superbug {Atari} Superman {Taito} SuperPong {Atari '73} Surround {Atari, 2P, BnW} Control a dot leaving a trail - don't smash into it. Swimmer {} Swim around, dive, energize. Tac Scan {Sega, Vector} Control fleet of seven ships, shooting and flying through tunnels. Tag Team Wrestling {Technos<Data East '84} Wrestling. Tailgunner {Cinematronics, BnW, Vector, 3D} Cockpit. Act as tailgunner for a spaceship. Tailgunner II {Cinematronics, Vector} Taito Volleyball {Taito} Tank {Atari '75, 2P} First put out by Kee Games, then copied when Kee merged with Atari. Tank 8 {Atari, 8P} Four-on-four team battles or free-for-all. Tank Force {Namco/Irene '92} Like Sarge Tank II {Atari} Tanks {Kee Games '74, 2P} The first tank game. Tapper {Midway '84} Dispense beer to customers. See Root Beer Tapper. Targ {Exidy} Collect dots in grid maze while avoiding lethal targ ships. Sequel: Spectar. Tecmo Bowl {Tecmo '87} Football game. Tecmo Bowl II {Tecmo} Tecmo Knight {Tecmo, mid-80s} Graphic overload in a hack & slash motif. Poorly animated sprites tear each other into goo. Nice attract mode, though. Teenage Mutant Ninja Turtles {Konami<Romstar '89, 4P} The game that started a whole slew of clones by the masters of cloning, Konami. 4 player action/scrolling quarter sucker (wonder why ...). When will it end ? Tempest {Atari '80, Vector, 3D} Shoot enemies climbing up space tunnels. Various "bugs" exist in the game that can be produced depending on last two digits of score if it's over 180,000. Trivia : Prototype called Vortex. Still called that on the schematics. Terminator 2 {Midway '91} Tie in to the movie. Shoot lots (and I mean lots) of terminators. Speech : "Destroy Everything !!" (Arnie talking, of course ...) Terra Cresta {Sega<Gremlin} Xevious-type game, shoot things on the ground. Prequel: Moon Cresta. Terra Force {Nichibutsu} Tetris {Atari '89, 2P} Conversion kit. The Russian game that single-handedly thawed the cold war. Try to keep your growing pile of falling blocks from reaching the top. Tetris {Sega '89} In Japan only. Thayer's Quest {RDI, Laser} Keyboard controls. Thief {Pacific Novelty} Pac-man knockoff with tape-loop sound effects. Three Stooges {Mylstar} Throw pies at each other, try to find hidden keys in each room. Thunder Blade {Sega, 3D} Helicopter flying combat game. Thunder Crester {Sega, mid-80s} Hovercraft-like jet flies through zones ala Night Stalker. Flashy graphics but limited distribution. Thundercade {Romstar '88} A screen-scrolls-to-you character shoot-out like Time Soldiers. Thunderjaws {Atari '90, 2P} Don scuba gear to fight against sharks and other bountiful underwater terrors. Nice speech : "Your futile attempts amuse me, hahahaha." Tiger Road {Romstar<Capcom} Oriental adventure with an axe-swinging character. Tiger-Heli {} Screen-scrolling tank shoot-em-up. Timber {Midway} Chop down trees, balance on logs for points. Time Pilot {Konami<Centuri} You fly a 1980s style jet permanently located in the middle of the screen. You have one weapon -- a machine gun style cannon. Starting with dirigibles (or blimps ...) you shoot your way through progressively better aircraft -- P-51 Mustangs, helicopters, jets, UFOs, etc. Time Pilot '84 {Konami<Centuri '84} You're stuck in the future with lock-on missiles, improved graphics, and enemies! Time Scanner {Sega} Time Soldiers {Romstar<SNK '87, 2P} Go through time to rescue your comrades. Time Traveller {Sega '91} A laserdisc game with a "Hologram" display (it's really a monitor and a parabolic mirror). The first game of this type. Tin Star {Taito} Tin Star, The {Taito} Wild West shootout; similar to Front Line. Click wheel fire. TKO Boxing {Data East '87} TNK III {SNK} Toki {Fabtek} Toki is a run-jump-shoot game in which the main character is a monkey/ape/gorrila who sometimes wears sneakers for extra jumping power and a football helmet to protect himself from falling objects. Tokio {Romstar} Xevious-type game: American bombing raid on Toyko from Japanese point of view. Toobin' {Atari '88, 2P} Five-button control. Float down a river in your inner tube. Throw cans at targets, watch out for sharp branches and stuff. Contest. Top Gunner {Konami} You control a truck that has guns (and a missile launcher ??) on the back. Top Shooter {Taito '88} Top Speed {Romstar, 3D} Driving game; "feature" is nitro boost for fast speed. Tornado Baseball {Midway, BnW} Touch-Me {Atari} Touchdown Fever {SNK '87, 2P} Tournament Arkanoid {Taito<Romstar} All new levels and powerups for Arkanoid. More variety on the Arkanoid theme. Tournament Cyberball 2072 {Atari, 4P} Two screens. Future football with exploding players! Tournament Table {Atari} Tower of Druaga, The {?<Namco} Track and Field {Centuri<Konami, 2P} Olympic events. Trak 10 {Atari '74} Trick Shot {Sente} Triple Hunt {Atari} Trivial Pursuit {Sente} Trog {Midway '90, 4P} A Pac-Man for '90. Lots of fun. Trojan {Capcom} Fairly standard horizontal scrolling game. You are a warrior with a shield walking around and just asking for people to attack you. Incredibly monotonous musical theme. Tron {Midway} Control stick and rotating knob. Four-event game, based on the movie. Music straight from the soundtrack (Wendy Carlos) of the movie. Truxton {Sega} Scramble-like game. Overhead shooter. Tube Chase {Atari} Tumblepop {Data East/Leprechaun '91} Like Snow Brothers and Bubble Bobble Tunnel Hunt {Centuri<Atari '82} Fly through a tunnel as fast as possible, picking up speed as you go. This game *will* give you vertigo ... Turbo {Sega '81} Horizon-driving game. Came in super-small stand-up version, and cockpit version. Early racing game against a bunch of different scenes. Turbo OutRun {Sega} Race across the USA in your Turbo-Charged F40. TurboForce {System V '91} Another shoot-'em-up Turkey Shoot {Williams '84} Gun-type controls. Shoot the mutated turkeys in the city before they nail you. Turtles {Stern} Similar to Pac-Man. Find the baby turtles and bring them home. Turtles in Time {Konami '91, 4P} Sequel to Teenage Mutant Ninja Turtles. Tutankham {Stern<Konami '82} Raid King Tut's tomb. Sideways-shooting only. Twin Cobra {Romstar<Taito '87, 2P} Overhead scrolling helicopter game. Twin Eagle {Taito '88} Vertically scrolling shoot-em-up. Player pilots a helo against enemy aircraft. Power-ups change weapons and increase firepower. Twin Racer {Kee '74, 2P, BnW} Copy of Gran Trak 20. Two Game Module {Atari} Two, two, TWO games in one! Two Tigers {Midway '84, 2P} Original controls were changed to knob and buttons after players couldn't stand the original. Sink the enemy ships by bombing them or shooting airplanes onto their decks. TX1 {Atari<Namco '83, 3D} Cockpit. Three big screens for a panoramic view. Prequel: Pole Position II. U.N. Command {, 2P, BnW} Swivel-type bazookas. Orange screen. Shoot tanks, trucks, motorcycles. Avoid ambulances and people carrying stretchers. One-player version called Bazooka. U.N. Squadron {Capcom} Scramble-type game based on Japanese "Area 88" anime. Called Area 88 in Japan. U.S. Classic Golf {Taito} UFO Invasion {} Really wild game with a combination of projected video graphics and real stuff underneath. UFO Robo Dangar {Nichibutsu} Ultra Tank {Atari} Up 'n' Down {Midway<Sega '84} Car race; can jump over on-coming traffic. Us Vs. Them {Mylstar} V'Ball {Taito (Konami?) '88, 2P} Superb volleyball simulation. Vanguard {Centuri} Nine/ten (?) stage game. Fly ship through tunnels, shoot four ways at once, get indestructible force fields. Vanguard II {SNK<Centuri} Seemed to have nothing to do with the original. Vendetta {Konami '91, 4P} Sequel to Crime Fighters. Venture {Exidy} You play Winky (what a name) who wanders through dungeons. Enter rooms, shoot the enemies inside, and get the treasure they're guarding. Unique puzzle for each room, and "Evil Otto"-like character. Vertigo {Exidy} Victory {Exidy} Victory Road {Tradewest<SNK '86, 2P} Rambos meet mystical magic-type gunk. Prequel: Ikari Warriors. Video Pinball {Atari} Mirrored-in plastic playfield. With tilt (the jutting edge of the console could be shaken up and down), and free credit for a high score or match. Vigilante {Data East<Irem '88} Vindicators {Atari, 2P} T-Shirt offer. Souped-up tank game. Vindicators II {Atari, 2P} Sequel to Vidicators, nothing else known ... Viper {Leland '88} Vorfeed {Taito} Vs. 10 Yard Fight {Irem} Football game. Vs. Baseball {Nintendo, 2P} Vs. Castlevania {Konami '88, 2P} Simon Belmont must kill the omnipresent Dracula character ... Vs. Dr. Mario {Nintendo '90} Drop pills to kill viruses in this Tetris-variant. Vs. Duck Hunt {Nintendo '85, 2P} Gun control. Vs. Excitebike {Nintendo '87} Dirt bike simulation. Vs. Freedom Force {Nintendo} Vs. Golf {Nintendo '88} Golf. Not much else ... Vs. Gradius {Konami '88} Horizontally scrolling space shooter. Vs. Gumshoe {Nintendo '87} Detective on a quest to save his kidnapped daughter. Shoot balloons, etc. Vs. Hogan's Alley {Nintendo '85} Gun control. Vs. Platoon {Sunsoft '88} Terrible game with maze and shooting sequences. Vs. RBI {Nintendo<Atari<Tengen} Baseball game. Vs. Sky Kid {Sunsoft '88} Side scrolling 2 player simultaneous aerial shooter where the player can recover from crashes from hitting the fire button repeatedly. Vs. Slalom {Nintendo<Rare '86} Skis to stand on. Vs. Super Mario Brothers {Nintendo} Vs. Tennis {Nintendo, 2P} Vs. The Goonies {Konami '88} Save Annie from the Fratelli family. Amazingly, has nothing to do with the movie except the main character (thank God ...). Vs. TKO Boxing {Nintendo<Data East} Vs. Top Gun {Nintendo<Konami} Vulgus {Konami} Wacko {Midway '83} Trackball and joystick. Fly your UFO and zap the mismatched alien body parts back together. Tilted cabinet. Walter Payton Football {Sega} War Of The Insects {} (last word may be wrong) -- Centipede rip-off. War of the Worlds {Cinematronics, Vector} Based on H. G. Wells movie. Kill tripods, etc. Warlords {Atari, 4P} Paddle control. Bounce a fireball into the walls of other players' castles, and kill them with a good strike. Vaguely based on Breakout. Excellent. Warp Warp {Rock-Ola} Two, two, TWO warps in one! One you shoot in, one you fire in! Ooo! Warriors {Cinematronics, 2P, BnW, Vector} Two joysticks for each player, mirrored-in landscape. Knight fights! WEC Le Mans {Konami} Whack {Midway} Wheels Runner {} Clone of Atari's Super Sprint. Who Dunit {Exidy '88} Wild Western {Taito} Click wheel fire. Willow {Capcom} Based on the movie. You control a couple of characters from the movie on their quest to destoy the evil witch. Winning Run {Namco} Grand Prix racing with Hard Drivin' graphics. Winning Run Suzuka Grand Prix {Namco} Named after famous race course in Japan. Witch's Way(?) {} Was this ever put into production? Wizard of Wor {Midway '81, 2P} Wander through the maze and kill the monsters or the other player. Wonderboy {Sega} Scroller with a cartoon character kid. Wonderboy III : Monster Lair {Sega} Was there a Wonderboy II? Do we really care? World Cup {Atari '90} Extrememly difficult soccer game (or football for non Americans ...). World Series {Leland} World Series - The Season {Cinematronics '85} Baseball; spring-loaded joystick to be used as bat. World Series Baseball {Cinemetronics} World Stadium '89 {Taito '89} Wrestle War {Sega '89} Wrestling. WWF Superstars {Technos} Yet more Wrestling. WWF Wrestlefest {Technos '91} Yet more Wrestling. Sequel to WWF Superstars. X-Men {Konami '92} 4 to 6 player beat 'em up (can Konami do anything else ?) X-Multiply {Irem '89} Another shoot-'em-up Xenophobe {Midway, 3P} Clear infested space stations of aliens. Xevious {Atari<Namco '82} Scrolling space shoot-em-up. Lots of secrets, and great graphics. Xexex {Konami '92} Gorgeous shoot 'em up ... Konami get better ... Xybots {Atari '87, 2P, 3D} Rotating joystick. Excellent graphics and well-implemented. Yie Ar Kung Fu {Konami} Eleven levels of chop-socky. Zarzon {(?)} vertical shoot-em-up, late 70s. *Not* Zaxxon. Zaxxon {Sega<Gremlin '82, 3D} Three-event diagonally-scrolling shoot-em-up. Zero Hour {Universal} Prequel: Space Panic. Zero Wing {Williams} Zoar {} Zookeeper {Taito '83} Build a wall around the zoo and catch the escaping animals. Two stages. Incredibly annoying sounds. Zwackery {Midway} Rotary Control with push up / pull down capability. Wizardry type game. Semi cute. ZZYZZYXX {Cinematronics}

[---------------------------------------------------------------------------] [ Coin-Ops-A-Poppin' ] [ The Killer List of Video Games ] [ ] [ Orphans ] [ ] [ December 1992 ] [ ] [ Original list compiled by Mike Hughey with extensive mods by Jeff Hansen. ] [ ] [ Converted to Appleworks Database and enlarged with help from USENET ] [ folks by Jonathan Deitch (jdeitch@gisatl.fidonet.org) ] [ ] [ Please send all additions, comments, corrections, and suggestions to the ] [ above address (jdeitch@gisatl.fidonet.org). Thanks. ] [---------------------------------------------------------------------------]

The following KLOV entries are orphans. They are missing manufacturer's data (Company, date, etc.), a description, or both. Any help in finding this missing dat would be greatly appreciated. Please email any corrections to jdeitch@gisatl.fidonet.org. Thanks.

All-American Football {Leland '89, 4P} Air Duel {Fabtek '91} Alley Master {Cinematronics} Ameri-Dart {Ameri '89} American Football {Tecmo '87} Anti-Aircraft {Atari} Aqua Jack {Taito} Aquattack {} Hovercraft blows up tanks & helicopters & such. Space Harrier-type grafx. Arcade Driver {Atari} Arch Rivals {Williams} Asterix & Obelix {?? '91?} Based on comic strip Atomic Castle {LDCS '84, Laser} Aurail {Sega} AV Mah Jong Part II {Nihon Bussan} Avengers {Capcom} Bank Panic {Midway (or is it Sega ?)} Baseball Season II {Leland} Battlantis {Konami} Battleshark {Taito} Battlewings {} Bazooka {??, BnW} Swivel-type bazooka. Orange screen. Shoot tanks, trucks, motorcycles. Avoid ambulances and people carrying stretchers. One-player version called U.N. Command. Beast Busters {SNK '90} Big Event Golf {Taito} Big Run {Jaleco '90} Birdie King {Taito '87?} Possibly one of the worst golf games ever created. Birdie Try Golf {Data East} Black Tiger {Romstar} Blue Shark {} You're a shark, merrily chomping divers. Boot Camp {Konami} Bottom of the Ninth {Konami, 2P} Bouncer {} Bowl-o-Rama {Exit} Breakout Deluxe {Atari ?} Different from Super Breakout. Earlier and not as good. Buggy Challenge {Data East} Bull's Eye {Sega '88} Cadash {Taito} Calypso {} Capcom Bowling {Capcom '88} Castle of Dragon {Romstar} Challenger {} Button shifts you from floor to ceiling. Champion Baseball {Sega} Champion Baseball II {Sega} Change Lanes {Taito '83} Chicken Shift {?? '84?} Many screens all based on timing and involving chickens and/or eggs. Very bizarre and probably quite rare ... China Gate {Kitcorp/Romstar '88} Chopper I {SNK '88} Cocoon {Williams(?)} Colony 7 {} Shoot-em-up. Protect city/energy field. Columns {Sega '90?} Tetris sequel. Drop series of colored blocks trying to get three or more into line. Blocks stack up towards top of screen like Tetris. When three or more colored blocks line up, they disappear, allowing more blocks to fall and cause a buildup. Special blocks remove all of a color, etc. Compugraph Foto {Atari} Congorilla {} The black-market version of Donkey Kong, and much better. Bizarre ladder construction, higher resolution. Cool Pool {Catalina '91} Cops 'n Robbers {Atari} Cosmic Guerilla {? '79 or '80, BnW, Raster} Shoot monsters trying to steal your extra ships stored in the middle of the screen. Space Invaders style graphics. Crash {??, BnW} Car "eats" dots around a square track, drone car drives opposite way. Crash 'n Score {Atari, 2P} Crazy Kong {Falcon (?)} A Donkey Kong knock off. A true copy -- the screens are exactly the same. Not likely very legal ... Crazy Kong Jr. {Falcon (?)} A Donkey Kong Jr. knock off. A true copy -- the screens are exactly the same. Not likely very legal ... Crime City {Taito} Crossfire {Atari} Crowns Golf {SNK<Kitkorp '84} Cruisin' {Jaleco} D.J. Boy {Am. Sammy} Dangar {} Based on Voltron - after getting three ship parts, you transform into a really powerful robot. Similar to Xevious. Dark Mist {Taito} Darwin 4096 (?) {} Vertical scrolling shoot-em-up with a ship that 'evolved' when certain capsules were caught. Seen alongside Last Apostle in O.C., NJ; both may have been bootlegs. Deep Scan {} Select between space game, and sub-hunt game. Devil Zone {Nichibutsu} Dirt Fox {Namco} Dirtbike {Atari} Dominos {Atari} Double Axle {Taito '91} Double Dragon 3 {Technos} Double Dragon II : The Revenge {Technos<Romstar '88, 2P} Dr. Pong {Atari} Drag Race {Atari, 2P, BnW} Dragon Buster {?<Namco} Dragon Saber {Namco} Dungeons & Dragons(?) {} Dyger {Sharp Image} Dynamite Duke {Fabtek} End, The {Stern} Express Raiders {Data East} Extermination {Taito} Eyes {Rock-Ola} F-1 Dream {Romstar} Fast Freddie {Atari} Fighting Golf {SNK} Flak Attack {Konami} Flashpoint {Sega} Flicky {} Help Mama bird recover her chicks while watching out for nasty cats. Flipull {} Some kind of Tetris derivative. Flying Tiger {Taito} Formation Z {Jaleco} Frenzy {Atari (Stern?)} A sequel to Bezerk - reflective walls, shoot-away walls, some eye candy. Galaga '88 {Atari '88} Galaga 3 / Galaga Plus {Namco} Galaga III {Midway} Galaxy Force II {Sega '89} Galaxy Ranger {Sega/Midway, Laser} Gang Wars {SNK} Gemini Wings {Tecmo} Ghosts and Goblins {Capcom} Goal To Go {Stern '83, Laser} Goalie Ghost {Sente} Goindol {Sun Electonics} Golf {Atari} Gran Trak 20 {Atari '74, 2P, BnW} Great Guns {Stern} Great Swordsman {Romstar} Grobda {?<Namco} Guided Missile {??, 2P} Guide missiles to hit various goo on their way down. Halley's Comet {} Shoot-em-up similar to Nemesis/Gradius. Hatris {Atari ?} Similar to Tetris. You have 2 hats coming down, sort of like VS. Dr Mario. 5 hats of the same kind complete a set. There is also a flame that will burn the hats, to lower the height of the rows that you have accumulated. Haunted Castle {Konami} Hit 'n Miss {Exidy} Hot Chase {} Similar to Roadblasters, but in a Porsche. Better graphics. Image Fight {Irem} Indoor Soccer {Universal} Indy {Atari, BnW} Indy 500 {Atari, BnW} Indy 800 {Atari '75, 8P} Iron Horse {Konami} Jet Fighter {Kee '74} John Elway's Team Quarterback {Leland '88, 4P} Karate Master {Data East, 2P} Kicker {Konami} King and Balloon {} Speech: "Help!" "Bye-bye!" Kuuga {Data East} Kyros {Alpha Desnhi} Laguna Racer {Midway, BnW} Laser Grand Prix {Taito '83, Laser} Laser Shuffle, The {, Laser} Last Apostle (?) {} MARVELOUS graphics (like TROG's Claymation, but years in advance). Puppet battles evil undead puppet ninjas (I am not kidding.) Last seen in Ocean City, NJ. Lee Trevino's Fighting Golf {SNK '88} Legend of Hero Tonma {Irem '89, 2P} Legion {Nichibutsu} LeMans {Atari '76} Libble Rabble {?<Namco} LSA Squad {Taito} Mah Jongg Summer Story {Video System '89} Mazer Blazer {Williams} Mega Force {Tecmo} Mermaid {Rock-Ola '83} Meta Fox {I-Vics} Metro Cross (Part I) {?<Namco} Midnight Assistance {Data East '89, 2P} Mikie {Konami} Monster Bash {Sega '82} Moon Wars {Stern} Motorace USA (Zippy Racer) {Irem} MX5000 {} N-Sub {} N. Y. Captor {Taito} Naughty Boy {Nichibutsu} New York, New York {} BAD Japanese import. Similar to Galaxians. Speech: digitized Japanese voice. New Zealand Story {Taito} Ninja Princess {Sega} Omega Fighter {UFL} Oscar {Data East} Pac-Man '88 {Midway '88} Peter Packrat {Atari '84} Phozon {?<Namco} Pin Pong {Atari} Pioneer Balloon {Rock-Ola} Piranha {} yet another rip-off of Pac-Man ala Barracuda. Pitfall II {Sega} Pollux {Invega/Dooyong '91} Pong Doubles {Atari '73, BnW, 2P} Pop Flamer {Stern '83} Pot Shot {Atari '88} Power Drive {Midway} Pro Quarterback {Konami} Psychic Five {} Running jumping game; scrolling. Psycho Soldier {} Death-themed. Speech: Japanese female singer belting out a tune about blowing up your enemies with mighty force. Psycho Soldiers {SNK} Pursuit {Atari} Q*bert's Qubes {Mylstar, 3D} Quarterback {Leland '87, 2P} Quartet II {Sega<Sun, 4P} Quiz Show {Atari} R-Type II {Irem '90} Race Drivin' {Atari ?, 2P, 3D} Cockpit. Excellent driving simulator. Speed track and stunt track. Saves exact course manueverings of best player so you can compete against his "phantom." Instant replay of crashes. Hard Drivin' plus Motocross and Super Stunt tracks. 3 car body types. Rad Action {UPL} Radarscope {Nintendo} Rally Bike {Taito '88} Rim Rockin' Basketball {Strata} Ring King II {Data East} Road Fighter {Konami} Roc 'N' Rope {} Archeologist battles dinosaurs & monsters with harpoon-gun and "flash" button. Reach the Roc's Egg at the top of the screen to advance. Rock 'N Rage {Konami} Rocket Race {Rock-Ola '83} Rolling Thunder {Atari<Namco? '89} Horizontal scroller. Shoot lotsa guys and get machine guns, etc. Don't ask why, but I'll never forget the soldiers punching the air in salute to their leader ... catchy music : "Dooo da la dehhhhh deh-DIT... Dooo da la dit dit dit dit dit deh-da-dit." (how's that ?) Rough Ranger {Sharp Image<Capcom} Salamander {} Overseas version of Life Force. Scramble Spirits {} Search & Rescue {SNK} Sebring {Atari} Seicross {} Motorcycle riding - grab buddies and supplies. Shooting Gallery {} Shootout {Data East} Showdown {Exidy '88} Side Arms {Romstar} Sinbad 7(?) {} Was this ever put into production? Skate or Die {Atari ?} Pirate copy of 720. Sky Adventure {SNK} Sky Diver {Atari} Sky Rider {} Sky Shark {Romstar<Taito '83, 2P} Sky Soldiers {Romstar '88} Slap Fight {} Little ship heads towards big ship and destroys it. Kind of familiar ? Process repeats, but bullets fly faster and faster. Bar along bottom of screen with choices (SpeedUp, Shot, Bomb, Laser, Homing, Shield, Etc.) and you pick up stars to select the different selections. Snap-Jack {Universal, ?} A combination of Pac Man and Scramble, believe it or not. Snow Brothers {} Two snowmen battle cute Japanese critters over 50 screens. Just popped up in our arcades, but apparently it's older than that. Helluva fun game ... until level 20 or so where it gets insanely hard ... Soccer {Atari} Solar Quest {Cinematronics} Solar War {Atari} Solar Warrior {Memetron} Son Son {} Two, two, TWO sons in one! Space Hawk {Cinematronics} Space Invaders II {Taito? Midway?} Features head-to-head play, where each player has his own set of invaders coming down at you, but you could also shoot the other player on the other side of the screen. Space Odyssey {} Shoot-em-up with side-view/top-view. Shoot various things, avoid black holes. Special Project Y (S.P.Y.) {Konami} Speed Rumbler {Capcom} Spiders {} Shoot-em-up involving spiders that ran around on spreading webs. Not Black Widow, really. Spiders {} You have a ship at the bottom of the screen and you shoot spiders which are being created from a huge Something in the middle of the screen. Sprint {Atari '75} Star Base Omega {'88} Steeple Chase {Atari} Stompin' {Sente} Storming Party {} Vertically-scrolling death-themed game. Hop in vechicles for better firepower/protection. Street Smart {SNK '89, 2P} Strength & Speed {} (or was that Speed & Strength?) -- rip-off of Track & Field/Hyper Spts. Strike Zone Baseball {Leland '88, 2P} Super Dodge Ball {Leland} Super Ranger {} Sequel: Rolling Thunder(?). Super Volleyball {Video System '89} Super Wonderboy : Wonderboy in Monsterland {Sega, ?} Sequel to Wonderboy. Brilliant game. Superbug {Atari} Superman {Taito} SuperPong {Atari '73} Swimmer {} Swim around, dive, energize. Tailgunner II {Cinematronics, Vector} Taito Volleyball {Taito} Tank II {Atari} Tecmo Bowl II {Tecmo} Terra Force {Nichibutsu} Tiger-Heli {} Screen-scrolling tank shoot-em-up. Time Scanner {Sega} Tin Star {Taito} TKO Boxing {Data East '87} TNK III {SNK} Top Shooter {Taito '88} Tornado Baseball {Midway, BnW} Touch-Me {Atari} Touchdown Fever {SNK '87, 2P} Tournament Table {Atari} Tower of Druaga, The {?<Namco} Trak 10 {Atari '74} Trick Shot {Sente} Triple Hunt {Atari} Trivial Pursuit {Sente} Tube Chase {Atari} U.S. Classic Golf {Taito} UFO Invasion {} Really wild game with a combination of projected video graphics and real stuff underneath. UFO Robo Dangar {Nichibutsu} Ultra Tank {Atari} Us Vs. Them {Mylstar} V'Ball {Taito (Konami?) '88, 2P} Superb volleyball simulation. Vertigo {Exidy} Victory {Exidy} Vigilante {Data East<Irem '88} Viper {Leland '88} Vorfeed {Taito} Vs. Baseball {Nintendo, 2P} Vs. Freedom Force {Nintendo} Vs. Super Mario Brothers {Nintendo} Vs. Tennis {Nintendo, 2P} Vs. TKO Boxing {Nintendo<Data East} Vs. Top Gun {Nintendo<Konami} Vulgus {Konami} Walter Payton Football {Sega} War Of The Insects {} (last word may be wrong) -- Centipede rip-off. WEC Le Mans {Konami} Whack {Midway} Wheels Runner {} Clone of Atari's Super Sprint. Who Dunit {Exidy '88} Witch's Way(?) {} Was this ever put into production? World Series {Leland} World Series Baseball {Cinemetronics} World Stadium '89 {Taito '89} Zarzon {(?)} vertical shoot-em-up, late 70s. *Not* Zaxxon. Zero Wing {Williams} Zoar {} ZZYZZYXX {Cinematronics} -- ** Atlanta Braves - Back to Back NL Champs '91 and '92 **

Internet: jdeitch@gisatl.fidonet.org Fidonet: Jonathan Deitch@1:133/411.7 musjndx@gsusgi2.gsu.edu Bellnet: 1 - (404) - 261 - 3665 ----------------------------------------------------------------------------- Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't --------------------------------------------------| trust my own technology!" "Thrills! Chills! Magic! Prizes!" -- Hurricane | -- Geordi LaForge

Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...