Hello you all!!
NERDSoft greets you!!

        Well here it is!
        This is the first release of NERDSoft!! (applause)

  The Program:
      No big deal : a simulation of two bouncing balls.
      It is not very well optimised. (too bad)
      In the source file there is the following line:

        #include "nerdgrf.cpp"

      This file (nerdgrf.cpp) it is the main source of the NERDGraphEngine.
      I is not included because it (still) has some minor bugs. I'll
      try to remove'em as fast as possible ----> so stay close around
      the anonymous ftp sites : it'll be released it soon!!!!!!!!!
      One more thing : Sorry about the flicker effect. (Yes, the bug
          is in the virtualscreen routine). I am still working here.

  The Source:
      Well it's a Turbo C++ (Borland) standard (?) code, and it has been
      compiled with a Borland Turbo C++ version 1.0 (Yes the first version).
      All code is in C (no assembly), so it should be easy to understand.
      I have included two routines for sprite handle.(version 1.00 Alfa)


  Conclusion:
     Ok, Ok, it's no big deal but enjoy it. You can do anything with the
     code but do not alter it in any way!!!

  The files:

     2balls.cpp         The source
     2balls.exe         The program
     readme.txt         This file

 Contact me at : popa@axpbo.bo.infn.it
                 popavlad@roifa.if.ro


                Yours always,
                      Galthar the Nerd of NERDSoft