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        SHANDY - Objects Description

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 The .asc files are all 3D Studio object
 text files

CUBE     ASC         2,220 09/09/96   18:30
   A simple texture mapped cube (2 texmaps)

THING    ASC         6,063 09/09/96   18:30
   A star shaped texture mapped pointy thing

LETTER_D ASC         7,973 09/09/96   18:30
   The letter D with texture mapping. Notice
that refmap.tga texture map is anti-aliased
with lots of blue shades and looks nice even
in close up. There are 3 camera viewpoints.
Move these around rather than moving the
object since there's only 1 light.

TABLE10  ASC         8,164 09/09/96   18:30
   A table with a wood surface texture map.
Note that the texture mapping goes haywire
when you're close up or at acute angles. No
perspective correction, a bug or both?

MERGE    ASC        18,382 09/09/96   18:30
   Several objects in a scene with Garfield
all over the place. Move the light source/
individual objects around for different
effects. Try different rendering modes.

STONES   ASC        27,060 09/09/96   18:30
   A sphere and some tiles texture mapped   
with cam.tga

PF22A1S  ASC        28,745 09/09/96   18:30
   The ATF-22 fighter plane (No texture maps)

SPHERE   ASC        29,140 09/09/96   18:30
   A 224 faceted sphere with a greyscale   
pic of Steffi Graf mapped onto it

RENTUT4  ASC        30,880 09/09/96   18:30
   A mapped block with the numbers 1,2,3,4

PADLOCK  ASC        43,241 09/09/96   18:30
   A padlock (no texture mapping). Use TAB
to center rotations

TORUS    ASC        54,875 09/09/96   18:30
   A torus with a photo of me in Vancouver
mapped onto it. Try all the rendering modes,
esp. Gouraud with a Phong palette - too much
white produced in my Phong palette though

WAT      ASC        63,390 09/09/96   18:30
   A scene with a number of objects in.
There are 3 camera viewpoints, so hit 'C' a
few times to change viewpoints. Also, set the
rendering mode to Gouraud w. Phong & move the
light source around. Nice effect. Painter's
algorithm fails quite a bit in this scene

EXTINGSH ASC        73,645 09/09/96   18:30
   A fire entinguisher - no texture mapping

CHRMFACE ASC        94,819 09/09/96   18:30
   Press TAB to center the rotation
of this object. Use with texture mapping &
Gouraud with Phong for nice effects. Also
rotate the light source around

FORK     ASC        97,758 09/09/96   18:30
   A fork! Gouraud with Phong gives nice,
not too white highlights. Use TAB key to
center the rotation point. Looks OK close
up as well.

SHANDY2  ASC        97,858 09/09/96   18:30
   The letters SHANDY all texture mapped

FLASHLIT ASC       101,147 09/09/96   18:30
   A flashlight with the Garfield texmap

WRKSTN   ASC       101,894 09/09/96   18:30
   A workstation area with about 6/7 texmaps
Again, Painter's fails quite badly here, but
the scene looks OK overall. I've used plain
colours for some of the texture maps. Use
TAB to center the rotation.

PALMTREE ASC       199,265 09/09/96   18:30
   Use TAB to center the rotation.
Nicely texture mapped palm tree. If it's too
dark, just press 0 to have full brightness
       
       21 file(s)      1,086,519 bytes
       
