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	     S H A N D Y v1.0 - A 3D Studio Object file viewer
   
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How do I run it?
----------------
  
  1. Extract SHANDY with Pkunzip -d (extracts the directory file info)
     since the project, source & texture files are in there as well.

  2. SHANDY (Shader by Andy :P - it sounds weird, I had to find something!)
     is run by typing:
   
		SHANDY <filename> [rendering mode] 
						   
		e.g.                 ** rendering mode (0-9) is optional      
		Shandy shandy.asc 5  ** for Gouraud shading
		Shandy help.asc      ** for texture mapping
      Simple!

   3. Move around the scene with the Arrow keys+ALT & CTRL keys,0-9.....
      ...I can never remember all the keys in a program so I've included them
      in the help.asc scene. Just type: Shandy help.asc & njoy! 

Quick Notes
-----------
    
    For texture mapping, you'll need a file called TEXTURES.DAT in the SHANDY
  directory. This file contains material names and the path of the graphics
  file representing that material - make sure the path names are correct,
  otherwise no texture mapping!

    For Gouraud shading with a Phong palette (rendering mode 7) you'll need
  the PHONG.PAL file in the SHANDY directory. All this is is a list of 256
  RGB values for colours in the colour palette.

    The 32-bit version (Shandy.exe) needs DOS4GW.EXE to be present in the
  directory of SHANDY or in a PATHs directory.
   
    Aaaargh! - the 16 bit version (Shandy16.exe) will crash if you load an
  object with more than about 600 polygons, so don't use it on object files
  more than about 68K in size. I've included it since Shandy started off as
  16-bits then moved onto 32-bits.

    And that's it - see SHANDY.TXT for more on keys,objects,textures,code...

  Andy C  
			      ``"''
			      (o o) 
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	    //                                         \\ 
	   //   Andrew Po-Wai Cheung                    \\ 
	  //\   e-mail : apwc@doc.ic.ac.uk              /\\ 
	  \\/   WWW    : http://mkn.co.uk/help/         \// 
	   \\            extra/people/andrewcv.html     // 
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