	Copyright 1996 by Janne Lf

	Date:   Tue Jul 23 1996
	Author: Janne Lf (jlof@paju.oulu.fi)

There are no restrictions on the use or distribution of this code, except
that you may not restrict its use or distribution. Any project which is
created from this code, or any significant modification of this code, may
be distributed in any way you choose. However, any limitations placed on
the distribution or use of such a project or modification may not in any
way limit the distribution or use of this original code.

This is a simple C++ implementation of ambient and textured polygon renderer.
It's for Linux or DJGPP but it should be easily portable. It does not have
many comments, but source should be pretty self explaining.

Files:
	readme				you are reading it
	makefile.lin			makefile for linux
	makefile.dos			makefile for MSDOS/DJGPP
	logo.bmp			test image
	main.cc				test program
	fbuffer.h,fbuffer.cc		framebuffer & polygon render functions
	vector.h, vector.cc		3D vectors
	matrix.h, matrix.cc		3x3 matrices
	view.h, view.cc			3D view class
	vga.h,vga.c			vgalib functions for MSDOS/DJGPP

Version information:

	version 0.6
	 Minor bugfixes and added functionality in main.cc

	version 0.5
	 First release

